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SlTheelurker

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A member registered Aug 24, 2018 · View creator page →

Creator of

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cute little game :)
Love me some slime action.

I love cheese and rats. I wish our game had rats :(
We do both have scaling player characters though :D

Really cool :D
We also where thinking about maybe making a tetris game, but in the end decided to go way bigger scope haha. I love this though. especially the chansu to give yourself an enormous difficult block. I can never resist and fail way to soon haha. Great job :D

amazing game! I love all the little names the townsfolk have. The reveal of the lizard where you only see his foot and then step out is amazing made me laugh out loud haha.

Cool idea! but I think some of the bonus cards make it a little to easy. At first I thought the cards where a daily bonus that should only work for that specific day. I think that would've incentivised more planning and prepping across days. Like, today I got a bonus on harvesting, so maybe I should harvest a lot today instead of crafting/selling.
really cute drawings of the dragons by the way :D
Conceptually I really like a town using the dragons resources and the dragons tolerate it for the exchange of taxes.

Metal!!!!!
That window scale got me good haha

Amazing idea! really cool mechanic with lots of hidden layers. The moment you realize you can push yourself and other things with your tool is really cool!
I think GMTK will absolutely love this. I also really like the vibe. Reminds me of earthbound :)

Secrets of terrifyingly epic proportions!!!
We would've loved to do a lot more with the sucking, but making a third person game where the character grows was a lot harder and a lot more work than expected. I was so proud when developing the sucking code and making it so almost anything can be sucked or react to it, but in the end we didn't have enough time to design/develop/test any of it. Part of the game jam spirit I guess haha.

Thank you for playing :)

Thank you so much!
Almost all of the sound effects where made on the last day and we barely had any time testing the feel of them. Kind of amazed how well it all turned out haha.

Thank you so much :D
We had as much fun with the death screen as you haha. Glad it connected with you.

Ah, that is sad to hear :(
For almost the entire jam it used to be that you could suck in animals, and you would shoot them out in reverse order. It felt really bad and you could not really have any say in what you where shooting or absorbing.
Very very late in the night before the last day, I reworked the system so you could suck in a specific amount of each animal and choose what animal you where shooting. It left some bugs and I think this is one of them :/

Thank you for playing :D

I do understand that reference!

Really cool idea! reminds me of scriblenauts a lot for some reason. The solving random problems for people.
I did wish the scaling was a little more controllable. It was hard to click the transform points :/
The art style is pretty cool! Nice chibi like proportions :)

Thanks man. Your game was wonderfull as well :D

Very cool idea :D!
I love these kinds of puzzle games where you get lots of tools to build your own solution.
It did took me a while to understand what beat I needed to produce, and that it needed a specific rythem based on the first bell. Would've been nice to see some feedback that showed if the incomming beats where correct or not.

But super cool and creative :D

Fun little puzzle game :D
It was a bit overwhelming at the start, but I like the idea of needing to think ahead and plan a city. Kind of like carcassonne with a time limit. I did find it a bit hard to select the card that I wanted to and was kinda annoying that you needed to flip all your cards to read them well. Nice music and great sound effects!

It was really hard to understand how and what I was supposed to do, but I think I got it, and I love the idea :D

So basically you are building your own tetris blocks, and then you have to drop them in the tetris grid. Then if you match certain blocks you get them back to build it again?

I think I would absolutely love this if I understood the rules, but after trying 4 games, I kinda gave up trying to understand it...

Great music though. Really cool mastering :D

Cool puzzle  platformer with very good atmosphere :)
The sounds really compliment the vibe :D

I did have a little problem with interpretting at what growth state certain objects where. Made it hard to think about the puzzle instead of just brute forcing my way through and trying everything.

The tutorial levels where really well designed :D
Had some good moments where I was like: huh, how does this work, to a-hah!

Nice job :D

Very fun game! Nice to play after a long jam :D
The splash screen and style is amazing! But some of our forklifts stopped working up and down which is a bit sad :/
Glad we are now forklift certified!!!!

Funniest I played thus far XD

Really cool easthetic! Especially the launch pad haha. Joking aside, I like the speed the character has. pretty funny idea to have to try and kill yourself to finish the level.

Matilda died on me, but I still managed to beat it!
Cool concept, and pretty well executed. The explanation was a little overbearing, but after the first few quests I got the hang of it. Fun game, and pretty funny dialogues :D I can totally see this expanding into a full game.

pretty funny concept!
I don't know what exactly gave it away, but something tells me that you are very fond of cats :)

What a cool idea :D
My dad works as a sound technician in musicals, so I recognize this view very well haha. It is a shame that the criteria are a little strict. would've loved to see the whole thing, but I couldn't get past act 2 sadly. :(

Cool idea! Also pretty impressive that you got random level generation working! Though it is a shame that the clock UI is so big. I died because the clock was blocking the room which wasn't dissapearing :(

I can see a lot of effort went into the art. But sadly I have no idea what to do? Great job on making a game within 48 hours anyway :)

Cool idea! The camera transitions were a little disorientating, but it is really cool that you got ai, movement, camera transitions and random levels working within the time limit.

Funny posters haha. For some reason it really reminds me of the birdman from toy story 2. The lighting is also pretty cool :)

The concept sounds very cool, but all i got was a single screen with a character that could walk. Walking to the end of the screen did nothing. I hope you didn't upload the wrong build by accident, that would be a shame :(

Cool idea :)
It is a shame I couldn't figure out the controls. I did figure out that pressing tab switches focus on different party members, but I don't know what to do next. I wildy pressed every button on my keyboard, but that sadly only worked once.

Cool mechanic! Reminds me of one of GMTK's earlier game jams were a lot of people made this kind of game. I do really like that you need to strategize when to reload and when to stop shooting. Cool little game :)
Love that everything explodes very violently :D

Pretty cute game :)
I got the secret lover ending. I do like myself some secret dnd sessions with friendly guards

I think it is a really out of the box idea with the role reversal. I like playing as the breakout blocks, but I had some trouble understanding what the goal of the game was at first. Even with the extensive explenation. But pretty fun little experience :)

Cool mechanical movement :)
I do like being the projectile and I think it would be quite good if not for one issue, the collider for the player bullet is quite big. I especially had some trouble in level 3 after small corridor past the shooting thingy. If you make player collision a little more forgiving, the game feel will really improve with it. Good job making a game on your own though. I don't dare doing such a massive task on my own.

The thumbnail art was very promising, but sadly I didn't really get it. I did get the game running but the help button in the main menu showed a blank screen. The game also ran really poorly on my pc. I don't know what that was about, seemed like a lightweight 2d game. But really good job for doing a gamejam on your own. I've never done it and it would seem very tough for me.

Simple and clean! Good job defining a scope that you could complete in a weekend :)
A good old taunt in the credits was also nice. Good motivation to really try to get a good score haha. I got to 37.

Cool puzzle mechanic! I do like a combination of puzzling and execution. Turning the cameras on and off was a little unclear, but once you know it it is quite cool balancing out when to turn it off and on again. Only point of improvement is that you have to kind of know where the thief is going to be at to make any meaningfull decissions of where to place the cameras. Since this is a process that you can't speed up and you get booted back to the main menu, it becomes quite a drag to retry a strategy.
Cool game and funny concept. I do love me some glizzies :D

Hey there. It seems that this project was a little too ambitious, but I wanted to commend you for trying anyway :)
The concept does sound pretty cool. I thought maybe you had to do some cool reloading inputs.

Wow, cool that you got an actual leaderboard working!
I think the mop physics make it a funny streamer get mad at hard physics type of game which is fine. But the random obstacle spawning make it just a little to cruel for me... I do like the mopping mechanic though. Pretty cool insensitive to stay close to the escalator. Great job :)