cute little game :)
Love me some slime action.
SlTheelurker
Creator of
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Cool idea! but I think some of the bonus cards make it a little to easy. At first I thought the cards where a daily bonus that should only work for that specific day. I think that would've incentivised more planning and prepping across days. Like, today I got a bonus on harvesting, so maybe I should harvest a lot today instead of crafting/selling.
really cute drawings of the dragons by the way :D
Conceptually I really like a town using the dragons resources and the dragons tolerate it for the exchange of taxes.
Secrets of terrifyingly epic proportions!!!
We would've loved to do a lot more with the sucking, but making a third person game where the character grows was a lot harder and a lot more work than expected. I was so proud when developing the sucking code and making it so almost anything can be sucked or react to it, but in the end we didn't have enough time to design/develop/test any of it. Part of the game jam spirit I guess haha.
Thank you for playing :)
Ah, that is sad to hear :(
For almost the entire jam it used to be that you could suck in animals, and you would shoot them out in reverse order. It felt really bad and you could not really have any say in what you where shooting or absorbing.
Very very late in the night before the last day, I reworked the system so you could suck in a specific amount of each animal and choose what animal you where shooting. It left some bugs and I think this is one of them :/
Thank you for playing :D
Very cool idea :D!
I love these kinds of puzzle games where you get lots of tools to build your own solution.
It did took me a while to understand what beat I needed to produce, and that it needed a specific rythem based on the first bell. Would've been nice to see some feedback that showed if the incomming beats where correct or not.
But super cool and creative :D
Fun little puzzle game :D
It was a bit overwhelming at the start, but I like the idea of needing to think ahead and plan a city. Kind of like carcassonne with a time limit. I did find it a bit hard to select the card that I wanted to and was kinda annoying that you needed to flip all your cards to read them well. Nice music and great sound effects!
It was really hard to understand how and what I was supposed to do, but I think I got it, and I love the idea :D
So basically you are building your own tetris blocks, and then you have to drop them in the tetris grid. Then if you match certain blocks you get them back to build it again?
I think I would absolutely love this if I understood the rules, but after trying 4 games, I kinda gave up trying to understand it...
Great music though. Really cool mastering :D
Cool puzzle platformer with very good atmosphere :)
The sounds really compliment the vibe :D
I did have a little problem with interpretting at what growth state certain objects where. Made it hard to think about the puzzle instead of just brute forcing my way through and trying everything.
The tutorial levels where really well designed :D
Had some good moments where I was like: huh, how does this work, to a-hah!
Nice job :D
Cool mechanical movement :)
I do like being the projectile and I think it would be quite good if not for one issue, the collider for the player bullet is quite big. I especially had some trouble in level 3 after small corridor past the shooting thingy. If you make player collision a little more forgiving, the game feel will really improve with it. Good job making a game on your own though. I don't dare doing such a massive task on my own.
The thumbnail art was very promising, but sadly I didn't really get it. I did get the game running but the help button in the main menu showed a blank screen. The game also ran really poorly on my pc. I don't know what that was about, seemed like a lightweight 2d game. But really good job for doing a gamejam on your own. I've never done it and it would seem very tough for me.
Cool puzzle mechanic! I do like a combination of puzzling and execution. Turning the cameras on and off was a little unclear, but once you know it it is quite cool balancing out when to turn it off and on again. Only point of improvement is that you have to kind of know where the thief is going to be at to make any meaningfull decissions of where to place the cameras. Since this is a process that you can't speed up and you get booted back to the main menu, it becomes quite a drag to retry a strategy.
Cool game and funny concept. I do love me some glizzies :D
Wow, cool that you got an actual leaderboard working!
I think the mop physics make it a funny streamer get mad at hard physics type of game which is fine. But the random obstacle spawning make it just a little to cruel for me... I do like the mopping mechanic though. Pretty cool insensitive to stay close to the escalator. Great job :)