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Timed Switch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2296 | 3.214 | 3.214 |
Enjoyment | #2678 | 2.810 | 2.810 |
Overall | #2725 | 3.000 | 3.000 |
Creativity | #3278 | 2.976 | 2.976 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player you control constantly changes, so the roles of statue and active are reversed.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really like the concept! However, it does get a bit frustrating when you have one player left. I had one level that I couldn't progress since the one player was stuck at the bottom and couldn't jump up to the closest platform by himself. Otherwise, it's a really cool game!
Haha - that's intentional! You need both players!
Cool idea, I had a lot of fun playing through it. It was however a little frusterating in some parts. I feel like it would have been better to keep the levels more puzzle based than parkour based. Still a fun game though, great job!
You're right, I'm not the best at identifying the difference b/w puzzle and parkour, but I normally just plot levels whenever I feel like it, irrespective of the skills required. Thanks for playing anyways!