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LOLXU

92
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A member registered Jan 22, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much for the feedback. We are really glad you were able to play it on your phone! There might be some issues with the accuracy of the searches due to the limitation of Mapbox. Are you entering the full street address by any chance? Since we are using the Unity API of mapbox (pretty deprecated atm), there might be some places that would not show up in the search. If the only places that show up are in California, then that should be a bug on our end...

I enjoyed the game quite a bit! I like how you can collect and even listen to the sounds of different animals you encounter, and the story was very unique as well (although there are some spelling errors here and there). I also really enjoyed the music and sounds you guys came up with. 

If there is more time for the jam, I would really love to see how the different characters will react to the dialogue through some animations! Also, I'm not sure why sliding is in the game. Personally, I don't feel like it really fits with the style, but the complete FPS-style control feels very nice and responsive. Overall, great job!

Really cool game! The surreal feeling comes across very nicely with weirdly proportioned objects and paper-like characters (a very cool art direction). I like the story quite a lot, and it feels really enticing. However, I did run into a few bugs here and there with the dialogue boxes (sometimes I could get stuck, not being able to select any dialogue options if I don't finish the dialogue before the cutscene ends). The body heat and fuel stats are a pretty cool mechanic, but I feel like more interesting interactions could be done with that. Other than that, a solid entry!

I liked the turn-based mechanic, where you have to balance out how to continue to achieve your goals with the different sets of cards you have. The gameplay loop is entertaining and engaging. One minor nitpick I had was with the cards. When I have too many cards, I can't reach the ones at the end (they just got cut off due to the screen size). There might be some controls to allow me to scroll through the cards, but I couldn't find it. Other than that, really cool game!

The new art in the game looks nice! I really love the aesthetics you guys are going for. Can't wait to play it when it comes out!

Very cool prototype! I like the step-wise puzzle-solving elements, and don't wanna make monkeys burn :(

I really love how you are going to explore the dichotomy of pollution and energy production, and the tight scope makes it seem feasible and exciting — looking forward to playing it!

Thanks for the reply! I think there might be some misunderstanding about the game mechanics. The game is not about building a city, actually. It's about preserving and expanding nature on your sky island. (And you can't buy critters; they will show up once enough trees/fauna have been established) We want to reward players for positively impacting real life by not relying on fossil fuels and not engaging in any other environmentally damaging acts. 

Very cool idea, and a nicely scoped one! I am very excited to see someone to work on telling the marine life side of climate change. Very excited to see how this goes!

The closing your eyes mechanic sounds really interesting, and I really love how you have designed it to influence players positively!

The game sounds very interesting already! One piece of advice I would give is perhaps to make sure everything is within scope for the time given. Having seasons and a whole farming system might be quite a lot.

The gameplay is very easy to understand. The art, concept, and vfx is just incredible! Great game!

Great game! It's kinda funny how we both had similar aesthetics and idea (although the approach is very different) haha. One thing that may be a bit frustrating is that the player can get stuck on platforms if they are not lined up perfectly. Perhaps you could use a capsule collider to make the movement smoother. 

This is a very interesting game once I understood how it plays. The concept of you level up but the same as your enemy is very cool. A couple of suggestions: a quick tutorial of how the game function would help a lot, and the attack phase could have a bit of tweak as it is very hard to beat the AI. Otherwise, great game!

Thanks for the feedback! 

Thanks for the feedback! 

感谢游玩!我本来是打算直接用timescale变慢动作的,但是我那些平台也是用的自带的物理,如果全局物理模拟速度变慢就会导致平台拖不了 :( 我之后会想办法改下这一块

This is a very unique and tightly packed concept. I love how you are creating a challenge for yourself, but you still need to dodge the knives in the beginning. Great stuff!

This really makes me to feel like using Unity

This is really fun! I especially love the ragdoll lmao. 

Thanks for the comment!

Wow, this is a challenging game, and it can get pretty overwhelming in the challenging mode. To me, it feels like a pretty interesting and challenging twist on Tetris. I love vaporwave aesthetics and art.

I love the low res art style! Everything fits together very nicely. The hunter was actually kinda scary lmao. 

This is a pretty fun concept! I like how instead of trying to shoot on sight, you are trying to separate them from fighting at first. 

BEAUTIFUL

哥们游戏真心不错!很巧,我这次的点子也是这样哈哈哈,把关卡给玩家操控。

Interesting, it may be a problem with firefox... I am using chrome and it seems working fine... Thanks for letting me know!

Thanks for the feedback! Are you playing in the browser version or some other version?

Thanks for the feedback! Yes, it does get frustrating having to wait for a while. I am planning on adding some tweaks to the level or having a speed-up button in the future if I expand on this.

Thanks for the comment! I wanted to make it an actual slow motion as well, but I couldn't figure out how to only slow down the player's physics in Unity during the jam :( 

I love the tactile feeling of actually using me arm to do things! Also, the art is just spot on.

This is incredible! A very innovative idea and executed so well!

This is such a nicely polished game! I love the little yells you do when trying to catch the intruders. Also, it's crazy how you packed so much in just 48 hours!

Very cool twist on the sokoban gameplay! Also, the game is super nicely polished

It's hard being an anti-virus. 

This is so cute and fun!! I love the bossa nova music in the background, and the gameplay is very smooth!

Simple and fun game! I really love the animations!

The level design, art, music, gameplay, juice are all sooo good. It's crazy how you guys managed to do all that in two days!

The music bruh. So good! Also, the game is very fun and polished!