I softlocked myself at the second level somehow xD Still pretty fun!
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Timed Switch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2296 | 3.214 | 3.214 |
Enjoyment | #2678 | 2.810 | 2.810 |
Overall | #2725 | 3.000 | 3.000 |
Creativity | #3278 | 2.976 | 2.976 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player you control constantly changes, so the roles of statue and active are reversed.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Pretty cool tho im not a fan of the switching mechanic, feels kinda like its working against you in certain situations forcing you to wait for the switch and whatnot anyway its sweet to finish the game👌👌
Intresting idea,I would love to seeit being made into a full game !
Good fun. Controls felt a little floaty and sensitive but I enjoyed my time.
While there were some places where I felt the game could be improved (e.g. indicators of where elevators will rise and what button they are linked to), I had fun playing the game
A fun concept and it is executed quite well! However you can get softlocked when one character goes through the door in a way that leaves the other player stranded. Being able to come back through the door in case you got stuck would be a good mechanic. Otherwise great game!
Nice concept, i think all it needs is an indicator of where the platforms will rise from
Cool idea. I think I would've liked to see more of the puzzles utilize the timer mechanic in the swap a bit more.
Cool idea. I think I would've liked to see more of the puzzles utilize the timer mechanic in the swap a bit more.
Nice! I liked how the movement felt. Definitely a bit difficult but it feels good once you beat a level!
This game have a very nice concept! Well found! However some parts are very frustrating, the game being too platform/execution based were it should be more on the reflection side. I think the most frustrating part is when you incidently enter the exit and then you need to restart all the levels become you missed one step were you need to be two.
However keep up the good work, there potential in here!
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