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Exposition Clerk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #459 | 4.152 | 4.152 |
Overall | #1035 | 3.616 | 3.616 |
Enjoyment | #1438 | 3.273 | 3.273 |
Creativity | #1954 | 3.424 | 3.424 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of going on any of the quests yourself, you delegate the quests down to a party of heroes.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I loved the writing and visuals. Really fun to play.
Clever core mechanic with a beautiful retro presentation. Might benefit from a bit more feedback on how traits affect each quest, and why specifically quests are failed. Regardless, loved the quest writing and the potential of the overall concept. Great job!
A common idea this jam but definitely one of the best of this kind, really well made
Simple game (I've seen many other in this jam), but this one is very well executed. With some more depth to the gameplay it could become a game I'll buy! Nice work!!!
I played a couple with that concept.
I like how you did it, with the drag and drop and feedback on the mission.
I would like a mecanic where you are not obligated to send them all to their doom.
Maybe you could have one mission at a time and you decide if you send someone on it or not.
Then you would have a returning timer (x day, week or years), maybe you could see a thumbnail of the heroes away, with health bar. and you could send help or maybe you could send multiple heroes to the same mission.
Your game has a lot of potential, it's nicely wrap, with all this text.
Good job!