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Slam'd Poet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5819 | 1.890 | 2.857 |
Presentation | #5893 | 1.701 | 2.571 |
Overall | #6071 | 1.669 | 2.524 |
Enjoyment | #6149 | 1.417 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, the poet reader can't understand/remember some of the words of the poem. So, his role in this game is to re-verse the poem using his thoughts and guesses, impulsive or not.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It took me a couple attempts at playing and rereading the description to figure out the rules and gameplay—you are given an excerpt from a poem, though missing a word, and you need to click on the correct word whizzing by.
Unfortunately, this isn’t particularly creative nor enjoyable. This style of gameplay is often seen in certain puzzle games, the gameplay loop is perhaps too basic (click the right word), and the challenge is mostly “just guess”, unless you happen to actually know the poem. I don’t think it’s a lost cause, but nor do I think this is a massive success. Another commenter has already suggested a way into modify the concept into something better.
Possibly doesn’t help that the poems chosen are very short (of which, there are only 2 anyway), so the game ends up being very short. In the end, the game feels more like a tool for learning these poems than an actual game. I’d personally try to think of ways to lean into gamifying it, perhaps doing better/worse makes the concussion worse resulting in an easier/harder challenge, or consecutive successes builds up an audience.
All that aside, visually, the game is quite nice. While not consisting of much in the way of dynamics or, well, scenes in general, what is there is good, although, perhaps stylistically confused, With aspects of pixel art, but also hard-edged brush painting. Though that may be intentional. There also appears to be some animation on the game’s submission page, but alas, it seems that this does not appear in-game itself.
All in all, while I can’t say I’m a fan of the game, I do think this could be a good starting point for something even more. The puns are great, though.
Thanks Wii2 for the detailed review and for playing our game.
Sadly, I do have to agree that the game does lack the game-y part of it, but as you said, it is a good starting point and hopefully, the only way we can go is up. Anyways, see you next year on GMTK 2024, and best of luck to you and your future endeavors.
Unfortunately, I was not able to work out the controls
I really enjoyed the re-verse pun! The background art is also very cool - concept could be fleshed out a bit more -- maybe if the all the words in the line were messed up and you just had to quickly put them back in order, rather than having to guess which is the correct phrase - Nice work though!!
It froze up for me, I had to alt-f4 out :(
I like what I did manage to play though!
Love the concept! Found it a bit difficult to play- I had a hard time reading quickly enough to keep up
Hahah thanks rennoir! This is our first time working as a team but the fact that you commented this really cheered us up. Thanks for playing!