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A jam submission

The Night WatchView game page

A stealth game with the roles reversed, you control the guards, not the Intruder.
Submitted by LostError — 2 hours, 10 minutes before the deadline
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The Night Watch's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5203.9663.966
Enjoyment#7353.5863.586
Overall#10153.6253.625
Presentation#20423.3223.322

Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A stealth game with the roles reversed, you control the security guards, not the Intruder.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 66 to 47 of 66 · Next page · Last page
Submitted(+1)

The guard pathing breaks a bit often but I like the concept actually ! I think with a bit more time in the oven it would make this a neat little game

Submitted(+1)

Very original concept! And you made thit system work in 48 h, bravo!!!

Submitted

Very interesting concept, could be cool if you couldn't see the intruders and if you could give the guards paths that they walk. Good work!

Developer

Thanks!! Yeah, I was thinking about keeping the intruders hidden unless they are in sight. If I had less random paths, I think that could work better! And if you hold left click and drag, it'll draw a path as a loop, (but just not on the walls or spawn zones), is that what you are asking about with your second point??

Submitted(+1)

oh yeah my bad, I didn't know that was already a mechanic.

Submitted(+1)

Way more fun than Gollum. A fun game for sure! :)

Submitted(+1)

interesting game! kinda hard at the start but once i get the hang on it seems pretty creative!

Submitted(+1)

Pretty interesting concept! The path setting works well, once you get the hang of it. I agree with kj_stingray below that it can be cheesed a bit, so adding in some real-time management tasks, like sounds that distract the guards could add more engagement during the run. Visuals are simple but really clear and effective. Great work

Developer

Thanks!! Yeah sounds that distract the guards would be an awesome mechanic! thanks for the idea   :D

Submitted(+1)

I loved the idea you present in this game. I'd love to see a full game with this mechanic in it, maybe multiplayer?  I could see it work really well! Very solid jam entry!

Submitted(+1)

Really cool idea! I've actually always wanted to make some sort of "Security" game where you set patrols and guards in certain locations to defend something. I was excited to see this! I think this was really neat and a great starting point to something like that. I was pretty happy playing it!

I did think it was a bit annoying that the guards view decreased each level. Felt like almost a punishment for winning. And by the last level the routes the thief's took seemed fairly random so it felt a bit up to chance. I'd think it would be more awesome if as you went through the levels, maybe you got different types of guards, or even just more guards that 2 would be nice! Then you can increase enemy count or where they come from, etc...

Besides my minor gripes though this is still really cool. Let me know if you ever make this into a more full version! Great work on this!!

Developer

Thanks!! I'm glad you like it :)   Yeah I agree! A better direction might have been to have been keep the original 2 guards view distance the same, and add in extra guards of different types. Then build the difficulty with smarter, faster, and a greater quantity of  enemies. Yeah and you also make a good point about the routes feeling random, i went a bit crazy with the nodes there, maybe if they rarely crossed lanes mid-path it'd feel less random. Lots to think about! Thanks for the comment!

Submitted(+1)

Reverse stealth game. Honestly a genre unto itself. Would be interesting to see guards of varying degrees of discernment going against some dots using disguises. Could set up big Hitman style levels with your guys on the lookout for one particularly dangerous attacker. As it stands though, this is a really cool idea executed fairly well. Great work.

Submitted(+1)

cheesable by drawing really small circles and turning the guards into windmills

even with the cheese it was challenging, fun and engaging, the graphics and music are very simple and fit super well. Would love to see development on it go further!!

Submitted(+1)

Awesome idea!  Figuring out the best path for the guard to take is a nice puzzle.  Great work!

Submitted(+1)

The concept is fantastic, and good execution. Well done!

Submitted(+1)

This is very creative and  cool concept! The game feels like a prototype and there is nothing wrong with that considering that we are partecipating to a game jam. I really hope you will take this as a starting point to do something wonderful.

Submitted

really fun concept, felt like i could have some strategy in the early levels but the final level felt a bit random to me!

Submitted(+1)

Haven't seem many stealth games attempted in this jam. Very creative take on the theme, great work.

Submitted

great game, feels a bit too easy though.

Submitted(+1)

 I really like the concept and had a lot of fun playing the game. :D I think it's a super creative use of the theme!

Submitted(+1)

Great idea and you were able to execute it really well! I did find for the early levels i would just get the guards to look back and forth really fast but this quickly became a not viable strategy haha! 

Submitted(+1)

Very unique mechanic, great use of the theme

Submitted(+1)

Wow this is so cool! I love the mechanic. Blown away by how well it works and genuinely enjoyed every minute of playing this game. Fantastic work.

Viewing comments 66 to 47 of 66 · Next page · Last page