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Cycle of Violence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3716 | 2.811 | 2.811 |
Enjoyment | #3884 | 2.378 | 2.378 |
Overall | #4104 | 2.495 | 2.495 |
Presentation | #4573 | 2.297 | 2.297 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Throughout the game your character and the enemies have the roles of hunter and hunted reversed periodically.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was a neat concept! I hope you flesh it out more post-jam. In my playthrough I felt the hiding mechanic didn't seem to matter much if you're already near a distraction spawn point and just gobbling souls left and right to quickly become a reaper.
Nice concept, i needed a couple of run to get good at it