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Shadowbox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4766 | 2.210 | 3.125 |
Enjoyment | #5016 | 1.945 | 2.750 |
Overall | #5349 | 2.003 | 2.833 |
Creativity | #5898 | 1.856 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is meant as a "Reversal" of the "Reverse Bullet Hell" genre. Instead of controlling the survivor you are tasked with spawning and empowering fodder mobs to defeat one before it reaches max level! A Reverse Reverse Bullet Hell, if you will
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Damm I had so much fun thanks for that
The care you've given to eek out the most of the restrained visuals is especially nice.
Your take on the theme is quite compelling but I'd have liked to have seen more attention given to the scoring system as you could have leaned into the idle nature of the more so in that regard.
Overall I like the visual style you went for and minimalistic flare. I'd like to see this vision fleshed out further and could see it doing well given how near to the vampire survivors trend it leans. Unreal did bloat out the file size though given how minimalistic the experience is, 200MB for this is asking a little much but thats just nitpicking. Consider using a leaner engine next time if your vision doesn't call for the might that is Unreal - could be a fun opportunity to learn something like Godot or Unity which would have done that in <10MB & been able to deploy to web.
Pretty juicy !
Love the visual style displayed in the trailer and the thumbnail, unfortunately won't run on my computer! Can't rate it of course, but good luck!