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Away from Kingdom (AFK)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #516 | 4.109 | 4.109 |
Overall | #814 | 3.703 | 3.703 |
Creativity | #1207 | 3.674 | 3.674 |
Enjoyment | #1299 | 3.326 | 3.326 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In my game, the role of the player to save the prince has gone AFK. Instead, you as the level designer must do their role for them and guide them unconsciously to complete their quest and free the prince.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I really like your take on the theme since it's very similar to mine. I love the story. It feels like you are doing something forbidden. Hacking the game to progress. The sound design is also very good. Overall great game!
Excellent art direction, a very charming style. The game controls well and is an excellent interpretation of the theme
An adorable romp. You had one vision and executed it lovely!
Great idea very well executed!
I did notice that when placing 2 moving platforms where both have the same end (or start) to their trajectory, it becomes impossible to separate them (which can be annoying since they both have the same default position), and the reset button just made all platforms etc. disappear :/ (on browser version)
But overall a great puzzler, impressive work for 48 hours!
Very charming game! I really liked the narrative and aesthetics, but the puzzles were a bit easy. Maybe if there weren't area restrictions for the platforms it could give a bit of a challenge.
I also found some minor bugs like the player passing through a moving platform horizontally, and there's a softlock on the level where the player starts jumping where the buttons get all deactivated after a few resets.
But other than that it's a very solid entry with a lot of character, so well done!
Btw I loved the loading screen, I might do that in my games as well :eyes:
-Enjoyment: This is top notch and the puzzles are a lot of fun!
-Creativity: Super cool idea, creative and entertaining!
-Presentation: Everything looks awesome and sleek/polished. I really like the dialog UI and the writing is funny. Also the sound is great too!
-Neat game indeed, I hope you learned a lot!! Please check out my non-creative entry when you can :D
I love narrative puzzle games, and your is very well done! I like the story and the way you tell it, it gives personnality to the square, and those eyes are so cute! Fantastic work
Super cool presentation and great, polished narrative. I loved the intro cutscene, the player is rude (lol). Fab jam entry all round! 🟥🔥
Thanks for playing! :D
Good game!
Thoroughly entertaining presentation, loved the sense of humor and the visuals were delightfully cohesive. Puzzles were a little on the easy side, borderline trivial at points, and the dialogue did interrupt a little too often for my liking, but overall I really enjoyed my time with the game!
This artstyle is really cute! I love how the menus are actually baked into the game's cutscenes (which had some good humor), and the physics were also really consistent for a jam game.
One little bit of criticism I have is that the puzzles feel a little too "open"? As in, I usually don't find myself thinking strategically about where I'm placing things, and found myself beating levels by just throwing a bunch of blocks into a level to generally push the player towards the goal. I think with some tighter level design, this could be a really good puzzler
A cool game with great humor
Very cool! Sometimes the physics were a little jarring, but really enjoyed playing :)
Oh man, wonderfully done. The game just oozes character, the dialogue and interactions were all great. I love how much life you gave to a couple of shapes. The design is all perfect, super minimalist but everything is conveyed perfectly. The music fits the tone of the player being afk for the entire game. My only real complaint is that it was a tad easy, I was able to get through most of the levels without all the tools.
Bravo, this is a great entry.
PS Nice to see such quality in a Godot project. Just curious was it version 3 or 4?
Godot 4.1 :D Quite liking the new features.
Thank you for the feedback! The intent was to create a physics sandbox, but I admit that it felt a bit cramped for that so it just felt like easy puzzles instead :P
The game is great. I can't really think of any feedback, besides that level 3 was really hard.
Firstly, just amazing sound effects and audio ambience! Some of the best in any game jam I've played. The idea fits the jam theme wonderfully. The game mechanic is great.
The controls are quite fiddly. It's a bit restrictive. This game could really turn into something great with some effort.
Good job!
Just wow! The polish and gameplay is incredible. Very funny writing too, great job!!
Lovely game, had some difficulties to control the placement of the platforms but overall it was fun, and the art is great!
Good job!
the overall is good, but the controls are a bit tedious, it's hard to say where the prince will go, but for a 48h game it's pretty good actually. Can you also play my game so I can get feedbacks!
Lovely sense of humor, I really enjoyed the over-all presentation. I also experienced some game-breaking bugs, when trying to reset the game. Kinda hard to get yourself to go back to the game, when it is quite finicky to begin with to finish levels sometimes. There really is some potential here, though.