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Fuzzyzilla

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199
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A member registered May 04, 2020 · View creator page →

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Only once you're interacting with it (press down arrow while standing atop), backspace should clear!

It would be fun to explore further! Unfortunately the engine I've built here only works for cuboids. The transformation matrices for how gravity changes on every edge were also calculated by hand, so that would get mighty tedious very quickly for any shape more complex than this! I had considered revisiting this project but using arbitrary meshes as the level and letting the computer do all the hard work of figuring out how the physics should work on those surfaces... Maybe one day!

https://github.com/Fuzzyzilla/Holonomy

Here you are! :D
I believe this is the most up to date version, including the post-jam tweaks. The underlying core code and physics remain unchanged however. Enjoy :3

I'll work on it! I have to find wherever the code went to. Note that this was a 48 hour jam so it's not exactly clean or well-commented! x3

Oh! Please tell me more so I may fix it!
There is a known issue where at low framerates, the camera is sluggish. Is this what you mean?

Amazing! Visuals were great, i loved the worldspace texture mapping, added a unique vibe to the movables. The levels had a lot of the same elements reused, but I'm sure you had limited time to develop new mechanics for each level. Great work!

Nice work! cute art :D

Very fun! Nice polish on it, it just feels great to play!

This is some "baba is you" shenanigans, and I'm all for it.
Amazing work and creativity!

Fun idea! I understood the rules better on "1 color" mode - it was hard to wrap my head around the default mode due to how similar the patterns of the two colors where, so it was difficult to know what color the ghost piece I was dropping was.

This is a realistic simulator of what it is like to use adobe software, thank you for your service in spreading word of our collective suffering.

Nice! Liked the visuals. I found it tough to remember all of the moves without having all of them on screen though.

I see! I heard the indicator sound effects for those actions which were unavailable, but even those that made a sound that indicated success didn't seem to have an effect. I look forward to trying again after the jam!

Very nice! I didn't understand what I was doing at first, but the card info panel was very helpful. I think giving some goal to protect could make it a bit more strategic! Loved the bouncy effects wherever the ball hits :D

Very nice visuals, simple (in a good way) gameplay.
The spacing of the cars makes it seem pretty much unwinnable though D:
Maybe some other abilities could help those situations where you'll lose no matter what due to the car placements.

Cute art! I felt the gameplay was a bit slow, but I liked the idea!

Very cute artwork, controls were easy enough to figure out. Could use more polish, but nice work for a short jam :D
It is also mislabeled as being for mac + linux, which it will not run on without much work from the user.

Love the idea, presentation was great too! Nice work :D

Fun writing, I enjoyed the wizard :P
Didn't find the hero :(

I adore this game

The cat caused so much chaos they crashed the car and the game! Very clever idea, the art was fun. I found the text input to be very overwhelming but I suppose that's the point ^^

Love it! Characters are cute, the intro comic was a great touch. It's like more gore-y fruit ninja!
I managed to crash the game on the third screen by hitting an explosive barrel before the screen transition finished :P But it was really a lot of fun, great work!

Amazing! Absolutely love this, well communicated design as not much tutorial was needed. However, I didn't understand why sometime my guards would shoot and other times they would be defeated. The game completely nailed the urgency and stress of the situation, I felt my mouse movements getting frantic as the assassin approached!

Awesome idea and wonderful visuals, I appreciated the illustrated tutorial.

Great visuals and a really cool idea :)
Didn't notice at first that the boxes you tick effect the rest of the game, that's an awesome detail!

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Woohoo! 1:47 :) I liked the visual style, and the 3D backgrounds were cool.

At first i wondered if I was cheesing the puzzles buy moving the blocks while the character was moving, but then the puzzles started requiring it! Very fun, we had related ideas of platformer vs level designer

Hm, the actions did not seem to work - clicking an action and then on the board did not do anything for any of the actions ;w;
On the linux build

Very nice! Simple concept, very well executed and quite fun! :D

Thanks for playing! :D

Amazing! Very simple mechanics, but it just felt so good to move around and dodge the enemies. The artstyle is well polished and cute :

Procedurally generated to?? Nice!

Full marks from me! This was really awesome, very good resource management. I love dragging the slimes around for different actions. A daunting tutorial, but the game was pretty easy to pick up! (Except for the fact that I somehow completely missed the goal that I wasn't supposed to defeat our protagonist..)

Ah, thank you! I will try again.

Crazy amount of polish, did the models and animations all get made during the jam? :O
Awesome work, i loved the different abilities.

I'm not sure how to run the game - I have never seen a .ios file before!

I couldn't figure out how to fight the boss! Regardless, very impressive - its not often you see a jam game with a final boss :D

Saving this for later - it looks really neat, can't wait to see after the build is fixed!

Too bad about the bug, I can't wait to play after the jam - looks really cute!

very nice take on the idea! Well polished, and intuitive controls. Trying to manage so many obstacles was fun.

Nice work! Controls weren't intuitive to figure out until I saw the giant tutorial in the sky :P

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Amazing!! Was a little easy, but I really liked the line-of-sight effects, and the camera was a cool feature. In-game tutorial was a nice touch too!