Play Pocket Islands!
Pocket Islands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #893 | 3.873 | 4.000 |
Overall | #1474 | 3.443 | 3.556 |
Enjoyment | #1906 | 3.098 | 3.200 |
Creativity | #2156 | 3.357 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of controlling the player you control the level.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I will need to revisit this when I’m not exhausted but I think it’s really creative and I love the cube puzzle mechanics, this is unique twist on being the one who controls the level and the game looks and sounds great! well done :]
I think the puzzles are very thought-out, having to think about how rotating the cubes will create a path for the player. The visuals and sound are also really chill and polished, especially for a 2-day game jam! Congrats! ;)
Also, I found a glitch where if you give inputs really fast, the blocks' rotations break, similar problem with the player.
A cozy little puzzle game. Very enjoyable. Awesome job!
The visuals and graphics were nice and calming. I did have some buggy movement and glitches, but other than that it was a pleasant puzzler
Felt incredibly satisfying to move through it after solving the route, great visuals and I loved the chill puzzle solving vibe. Like others have said, some more camera control would have made especially the last block significantly easier to solve.
This is insane for only 48hrs! It's so detailed, it looks like a group project over a week or two. Amazing job!
Thank you! The programmers did a great job, and I had a lot of fun working on the visuals for this one!
I can't believe the polish for 48 hours!
Great game. If you could zoom out and move in different directions it would be even better. The bug where the character gets stuck is pretty bad (although it is fixed by rotating the island a few times).
Also weird bug but your character can sometimes be flung through the air. For some reason the game thinks that your character is on a different island and when rotating that island your character is rotated with that island even though its not standing on it (I finished a few levels accidentaly like this, just by hitting the checkpoint with my character in motion). I am pretty sure the bug has something to do with the reverse button.
a fun and simple puzzler, i enjoyed the concept a lot and the levels were fun to play through!
Thanks !
Thanks very much!
Webgl build (its exactly the same game ): Pocket Islands WebGL by Dkaloger, Imated (itch.io)