Thanks!I added elevation kinda last minute using the unity terrain system so movement and shooting hadn't been designed with it in mind . I also tried doing voxels initially with magica voxel but quickly found it's time intensive and I am not good at it
Dkaloger
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Really satisfying to play , you certainly didnt overscope (; and it shows , the difficulty and time are tuned perfectly and the core mechanics work flawlessly.The narration was also great.The only thing i have to suggest is maybe capping max scale more because i skipped large parts of the final levels with just one really big object. I finished it in 7minutes and 1 second Top marks!
Really smart idea , I have tinkered with similar mechanics in the past and I understand how difficult it must have been to program .Adding some obstacles would have improved gameplay since I just ended up minimizing all asteroids and directly shooting the planets, obstacles would force the player to interact with the gravity fields .
Thanks for the kind words! I don't usually do 3D modeling so I am glad you liked the visuals, it's an art style I picked up from my previous game jam game. I do kinda regret doing 3d since a lot of development time was spent doing particles, 3D movement and animations , will definitely go 2D next year.