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A jam submission

SuiBlobView game page

Submitted by L1nvs — 2 hours, 35 minutes before the deadline
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SuiBlob's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#53212.1433.500
Enjoyment#57571.6332.667
Overall#58201.8032.944
Presentation#60291.6332.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Enemies want to heal you and prevent you from dying. Your goal is to get that health bar to 0 and destroy yourself.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+2)

I like the idea, but it's unbalanced. The enemies are too fast and heal you too much. The shooting felt good, but as I kept playing, I found it to be a near pointless exercise, because the enemies re-spawn so quickly. It was just easier to run away from them. The healing projectiles also feel unfair as they move so quickly and I don't have enough time to react. I like the presentation though: the little jellyfish character, the healing bots and their animations look cool and the intro sets the tone for the game nicely, even if it is unskippable (a little annoying).  You could definitely take this idea further!

Submitted(+1)

Cool idea, but playing the game was frustrating. Enemies constantly track you down and spawn in faster than you can kill them, and they heal you too much HP compared to how much damage you can deal to yourself with the bullets and sporadic spikes. This lead to me fending off a constant horde of nonstop enemies who can reset my progress if I can't outrun them in the enclosed room or they shoot at me too quickly. I hope the game can go through more playtesting and polishing in the future, because I believe you may be onto a good concept underneath it all.