Cool idea, but playing the game was frustrating. Enemies constantly track you down and spawn in faster than you can kill them, and they heal you too much HP compared to how much damage you can deal to yourself with the bullets and sporadic spikes. This lead to me fending off a constant horde of nonstop enemies who can reset my progress if I can't outrun them in the enclosed room or they shoot at me too quickly. I hope the game can go through more playtesting and polishing in the future, because I believe you may be onto a good concept underneath it all.