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Game Fatigue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4323 | 2.386 | 3.375 |
Overall | #5349 | 2.003 | 2.833 |
Enjoyment | #5663 | 1.679 | 2.375 |
Creativity | #5726 | 1.945 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal of the game is to lose, as a reverse to staying alive.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I liked this game *because* I love fast-moving First Person platformers.
I don't like this as an Entry that much though, because the use of the "Theme" feels very tacked-on (like it's the same as a normal "goal zone" but visually it's Spikes). It was also weird to me that the Tutorial teaches a Crouch that doesn't seem to be used, and that the third level has a bunch of invisible barriers that just don't make sense.
Yeah, agree. Originally, we were planing to style levels more like normal game levels, with the actual goal suitable for a normal game. But we realized that we were running out of time to implement such level design, and also we were not sure what would happen if the player reached the actual goal of the game :D
Cool concept, I would love to see this more polished and evolved!
Really cool easthetic! Especially the launch pad haha. Joking aside, I like the speed the character has. pretty funny idea to have to try and kill yourself to finish the level.
Nice entry! I like the art and music, they create a cool atmosphere. The one thing I might change is the physics; they're very floaty and make platforming quite difficult. Some more levels might also be nice, along with clearly marking invisible walls (since there's no way to know where they are right now).