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Carrer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #592 | 3.667 | 3.667 |
Overall | #1467 | 3.444 | 3.444 |
Presentation | #1740 | 3.462 | 3.462 |
Creativity | #2620 | 3.205 | 3.205 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's like Frogger, but you play as the car
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
i was worried the game would be too similar to frogger, but the car controls makes it really unique and, honestly, more fun. unforgiving mode could work better as an endless mode where you have to go as long as possible without hitting pedestrians, but it's a fun challenge. cool game!
It was very satisfying to run everyone over. I think unforgiving mode is impossible though.
Definitely liked the "hit the pedestrian" part. Unforgiving mode is way too hard imo, but still fun. Very Cool!
Enjoyed the game a lot, my only complaint is my inability to rack up my kill count by drifting into pedestrians
The ramming-into-people part is fun. You should even extend it into a whole new game!
As you are using Godot, toggling the "World Coordinates" option in your blood particle so that the blood stays behind the corpse when it is pushed would help your game's overall feel.
Good job!
I am using Godot, and it seems like in Godot 4 using world coordinates was the default. I actually changed it to use local coordinates because I felt like using world coordinates didn't look right with higher speed collisions. I can certainly see arguments for going in either direction, but I do appreciate your perspective.