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EpicToast

24
Posts
4
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A member registered Jun 27, 2019 · View creator page →

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it's a cool concept, but the balance could use some work. the red slime felt completely useless, and it felt bad to have to place a heart when i really didn't want to. i also didn't fully understand how the queue system worked, i guess it was just random. creative idea, but could use some polish

i thought it would get repetitive, but this game actually does a lot for a simple mechanic. sometimes the boxes moved a little too fast to the point where it became me spam-clicking until i got it, but the puzzles themselves were really cool. great job, especially for a first jam!

i wasn't able to get very far because the robots softlocked themselves into a position where i couldn't hit them with anything, but it's an interesting concept. the controls were a little finnicky; in bigger levels, it was hard to get to a certain trap because of the sheer amount of them, and there wasn't any feedback for when you landed a hit or not. but a very interesting concept that could go a long way with some better execution :)

really creative concept for the theme, love it! the platforming didn't feel all that great (sliding really slow was tedious and it was kind of awkward how the jump would suddenly drop you down midway through, it should probably be a little floatier), but other than that, this is a really solid game. the leaderboard is a nice addition too

cool concept for a game, and i think it's pretty unique. the level design could use some work though, it got really repetitive after a while. good job!

this is a really cool concept! it got a little repetitive after a while but there were a lot of cool interactions. also, the guide button didn't work for me but the game basically explained itself, which is always good

this game feels really good to play, love it! the boss fight was a fun addition to the game. i like to leave at least one piece of critique, so i wish there was a way to remember which colors were strong against other colors (a guide in the corner or something? not sure), but i didn't have a problem remembering, and it helps that you can kind of tell based on how fast it takes for you to kill an enemy. 10/10 game :]

this is a really unique spin on the theme! the art/music is really good too. it was hard to come up with a critique to give, but the hitboxes were a little janky and the 3D parts of the blocks, while cool-looking, were more confusing than helpful. great game all around though!

fun game! i liked that the snake can choose to go for you or the other apple, makes it a lot more interesting to play and less same-y. 

this is a cool concept for a game, but i wasn't able to finish the game. there aren't any checkpoints (at least any that i saw) and it was too frustrating to get past the snow area. also, there was a bug where if you send a box too far to the right, the camera doesn't go back to your character when you reset, so i couldn't see where i was going. that said, this concept is pretty unique and it has a lot of potential with a little more polish

would be nice to have a speed up button/pause button, since the player can just walk off the starting block before you even place anything. also like other people have said, it's too easy to trap the player. that said, this is a cool concept, and with some more interesting block types and restrictions, this has potential to be a really cool game!

i know a lot of people have said it but the hero's hp is too high. i only beat it by getting into an infinite loop in chamber 2. i understood the green circles and the cluster system, but the pathfinding was weird and it was kinda hard to control. this is a really cool concept though and it looks good, just needs a few balance changes

wow. this is really good. the way it uses the one input in so many ways is clever, and there are so many details (the sound effects going away, clicking multiple times to get out of bed, the microwave) that make the story hit even harder. 10/10

i like that the tutorial was part of the opening stretch of the game, but there were some parts that i didn't understand until after i fiddled around with it (in a kind of frustrating way). would be nice if there was more feedback (incorrect sounds for when you try to select an action you can't do) but other than that, the gameplay for this game was interesting, it was cool trying to figure out how to maximize each of my searches

love this game! the dynamic music is really good, the concept is really creative, all of the headlines have multiple funny and different solutions, and the collage style is extremely cool. usually i like to give at least one piece of critique in my reviews, so i'll say it was a little tedious to restart the game after making one of the wrong headlines for an ending and i wish you could go back and change individual headlines instead, but this game is pretty much perfect as is :)

ohhhh that makes more sense. that's a cool system

the in-game programming is really impressive for a game made in such a short time period, and it looks and sounds really good too! the puzzles were all interesting (although i am kind of exhausted from looking at code all day for the last 48 hours lol). really impressive game, def top 100 material!

there were some bugs here and there but this is a neat game! the puzzles were actually really interesting for how simple the mechanics are, and i appreciated having a pause/speed up button :)

there are a lot of platformers about switching between platforms, but each color having its own abilities makes this really unique. the wall clinging didn't always work though, and it was frustrating to guess where to go next, because i couldn't see where the other walls were. it would be nice if the other colors of platforms were slightly transparent instead of being completely invisible. other than that, this was a really fun and creative game!

unfortunately the game bugged out and softlocked me after my taxes got collected :(

none of the travelers i sent on quests actually completed them, which was kind of disappointing. i figured i had to send higher-level travelers, but even the level 30 one died. also, i was able to provide food, beer and beds for everyone without completing any quests, so the game just became spamming "how may i help you?"

that said, this game has a lot of potential, it just needs some balance changes. cool concept :)

i was worried the game would be too similar to frogger, but the car controls makes it really unique and, honestly, more fun. unforgiving mode could work better as an endless mode where you have to go as long as possible without hitting pedestrians, but it's a fun challenge. cool game!

the connection to the theme is a little tenuous, but this game was really fun. really appreciated the autoscroll making it so i don't spend five minutes lining up each move. wish it was a little easier/had checkpoints but it was still enjoyable!

this game is really cool! love how the volume/reverse buttons mess with the screen to subtly add difficulty, and having to hold down some buttons is a cool way to make it more interesting. the controls took a while to get used to, but i really enjoyed this game :)

I know it's supposed to be the reversal of Cook, Serve, Delicious, but the gameplay feels like it's the same, so it doesn't feel super original. I had fun with it though, and it was a good difficulty