it's a cool concept, but the balance could use some work. the red slime felt completely useless, and it felt bad to have to place a heart when i really didn't want to. i also didn't fully understand how the queue system worked, i guess it was just random. creative idea, but could use some polish
EpicToast
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i wasn't able to get very far because the robots softlocked themselves into a position where i couldn't hit them with anything, but it's an interesting concept. the controls were a little finnicky; in bigger levels, it was hard to get to a certain trap because of the sheer amount of them, and there wasn't any feedback for when you landed a hit or not. but a very interesting concept that could go a long way with some better execution :)
really creative concept for the theme, love it! the platforming didn't feel all that great (sliding really slow was tedious and it was kind of awkward how the jump would suddenly drop you down midway through, it should probably be a little floatier), but other than that, this is a really solid game. the leaderboard is a nice addition too
this game feels really good to play, love it! the boss fight was a fun addition to the game. i like to leave at least one piece of critique, so i wish there was a way to remember which colors were strong against other colors (a guide in the corner or something? not sure), but i didn't have a problem remembering, and it helps that you can kind of tell based on how fast it takes for you to kill an enemy. 10/10 game :]
this is a cool concept for a game, but i wasn't able to finish the game. there aren't any checkpoints (at least any that i saw) and it was too frustrating to get past the snow area. also, there was a bug where if you send a box too far to the right, the camera doesn't go back to your character when you reset, so i couldn't see where i was going. that said, this concept is pretty unique and it has a lot of potential with a little more polish
would be nice to have a speed up button/pause button, since the player can just walk off the starting block before you even place anything. also like other people have said, it's too easy to trap the player. that said, this is a cool concept, and with some more interesting block types and restrictions, this has potential to be a really cool game!
i know a lot of people have said it but the hero's hp is too high. i only beat it by getting into an infinite loop in chamber 2. i understood the green circles and the cluster system, but the pathfinding was weird and it was kinda hard to control. this is a really cool concept though and it looks good, just needs a few balance changes
i like that the tutorial was part of the opening stretch of the game, but there were some parts that i didn't understand until after i fiddled around with it (in a kind of frustrating way). would be nice if there was more feedback (incorrect sounds for when you try to select an action you can't do) but other than that, the gameplay for this game was interesting, it was cool trying to figure out how to maximize each of my searches
love this game! the dynamic music is really good, the concept is really creative, all of the headlines have multiple funny and different solutions, and the collage style is extremely cool. usually i like to give at least one piece of critique in my reviews, so i'll say it was a little tedious to restart the game after making one of the wrong headlines for an ending and i wish you could go back and change individual headlines instead, but this game is pretty much perfect as is :)
there are a lot of platformers about switching between platforms, but each color having its own abilities makes this really unique. the wall clinging didn't always work though, and it was frustrating to guess where to go next, because i couldn't see where the other walls were. it would be nice if the other colors of platforms were slightly transparent instead of being completely invisible. other than that, this was a really fun and creative game!
unfortunately the game bugged out and softlocked me after my taxes got collected :(
none of the travelers i sent on quests actually completed them, which was kind of disappointing. i figured i had to send higher-level travelers, but even the level 30 one died. also, i was able to provide food, beer and beds for everyone without completing any quests, so the game just became spamming "how may i help you?"
that said, this game has a lot of potential, it just needs some balance changes. cool concept :)