Very nice vfx and gameplay. Despite the "lack of" ennemy variations, the different weapons (albeit very similar) still felt unique.
KeTuFaisPikinut
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A member registered Aug 18, 2021 · View creator page →
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Jean Michel didn't expect booze to better him.
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The First Zombie in a Dungeon Crawler jam comments · Posted in The First Zombie in a Dungeon Crawler jam comments
Help! My House is (not) in fire! jam comments · Posted in Help! My House is (not) in fire! jam comments
Creative idea. The controls, instead of revolving around mashing C, could instead be 0-9 assigned to specific trap. It also appears that the robot sometimes leaps out of bounds (and stays there), never taking any damage... Maybe add an out-of-bound-kill policy? Sometimes, it also feels as if traps instantly kill the robot, maybe add cooldown to them?
THIS ISN'T SNAKE, THIS IS SERPENT jam comments · Posted in THIS ISN'T SNAKE, THIS IS SERPENT jam comments
THIS ISN'T SNAKE, THIS IS SERPENT jam comments · Posted in THIS ISN'T SNAKE, THIS IS SERPENT jam comments