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KeTuFaisPikinut

42
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A member registered Aug 18, 2021 · View creator page →

Creator of

Recent community posts

Very nice vfx and gameplay. Despite the "lack of" ennemy variations, the different weapons (albeit very similar) still felt unique.

Read it!

Neat idea. Sometime, it felt as if I had no choice in the end (a sort of soft-lock) in situations where I couldn't afford to do anything because it ended up causing my ruin.

When running with Wine on Linux Mint, no breadcrumbs spawned... Very nice art.

Nice concept that should be expended upon post-jam.

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The graphics and music are neat. Too bad I couldn't find someone else to play with.

Nice art.

Doesn't work on wine )= .

I didn't get what happened ( I don't know the roulette's rules, if there are any specific ones), but it was funny.

Simple but fun game.  Maybe a tad too easy?

Very nice art. The concept could be expended to something beyond "your keys are reversed".

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The first jam entry I saw were reversing roles was an activable mechanism/power/action you could do.

Thanks for the feedback! I had thought that proper bikiness would be unintuitive. As for the time and score, the score was planned to have another use but finally was kept as only another check for victory, without which the levels were too easy.

Really fun.

Thanks :D. By slippery, do you mean the bike's inertia or the rotation controls?

Sorry for that! Here's a tip: you have to anticipate the movement of the character (look ahead on the blue line, if it turns right turn right, if it turns left, turn left).

The screen's borders should have a bigger hitbox for click and drag. Otherwise, this game is pretty smooth and fun.

A smart puzzle game with nice graphics.

How do I start the game?

The ramming-into-people part is fun. You should even extend it into a whole new game!

As you are using Godot, toggling the "World Coordinates" option in your blood particle so that the blood stays behind the corpse when it is pushed would help your game's overall feel.

Good job!

Thanks!

Creative idea. The controls, instead of revolving around mashing C, could instead be 0-9 assigned to specific trap. It also appears that the robot sometimes leaps out of bounds (and stays there), never taking any damage... Maybe add an out-of-bound-kill policy? Sometimes, it also feels as if traps instantly kill the robot, maybe add cooldown to them?

Somehow arcane in the beginning, but very creative.  The click-on-highlighted-text isn't very intuitive...

Very nice idea. The game functions very well. We don't have any idea of where we are in the progression, though. Maybe add a progression bar in a future version?

One of the best scratch games I saw so far. The graphics are really good, too.

One of the best scratch games I saw so far. The graphics are really good, too.

Very crunchy for a scratch game. Congratulations.

Thanks

Controls?

The SA counter actually means sanity, and reading books improves / decreases it (or just does nothing). Bleeding/ getting attacked will also decrease it, while eating increases it. If you have a sanity of 0 or lower, you will lose. Sorry for the confusion.

Thanks!

Linux build is broken :/

Very well-made game. The jokes are fun. Sadly, the player quickly gets strong enough to brutally murder everything in their path, always dodging the attacks. Maybe more enemies, with a more "diverse" fell about them help?

Ah, found it. 20. Score 550

Managed to get it working using wine + the windows installation.

Quick question: how much depths are in the game? My character is already able to kill everything in one hit at depth 15.

Thanks!

Linux installation fails to run (simply unnopenable).

After less than 7 days of working on my game (I started on march 5), it is finally complete and playable.

https://ketufaispikinut.itch.io/hsh

Thanks