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Astrokinetic Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3541 | 2.704 | 3.000 |
Enjoyment | #3567 | 2.496 | 2.769 |
Overall | #3751 | 2.635 | 2.923 |
Creativity | #3958 | 2.704 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can move everything in the room except the player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Oh I found this so very stressful. Well done! Not my cup of tea but I could tell it was achieving a great type of frantic puzzle solving.
I had a good time playing your game, the levels kept me hooked to play all of it. You did well to introduce each different mechanic. Only on the second level, I did not know you could move the walls, so I did it without. Also dragging objects is a bit frustrating because they kept getting stuck on other obstacles.
This was a good game, I would've perhaps liked for the camera to be fully bird's eye to see the entire level better (the walls sometimes blocked the arrows), but the concept was fun. I reminded me of those coding robots in elementary :)
HOW MANY PUZZLES IS THERE ???
The game is great, looks nice, feels nice, the puzzles are well thoughts, well teached, overall great game !
Nice puzzle game. Would have liked for the arrow to move a bit faster though. Good job!