frustrating in all the right ways!
fun puzzle/platformer game well done! It took me a little bit to get used to the control but eventually I got it.
Criteria | Rank | Score* | Raw Score |
Creativity | #2660 | 3.190 | 3.538 |
Enjoyment | #2953 | 2.704 | 3.000 |
Overall | #3000 | 2.912 | 3.231 |
Presentation | #3161 | 2.843 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play kinda like the game maker. You choose the enemy, player and music. The levels are also impossible if the player doesnt at the crates. So they are seen as the gammmaker
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
frustrating in all the right ways!
fun puzzle/platformer game well done! It took me a little bit to get used to the control but eventually I got it.
This might be the most frustrating game I've played so far, the character movement is rough frustrating, BUT, the core concept is really cool, I found myself having a few 'ohhhh' moments as I discovered what the intented goal was for each level.
Actually an idea worth expanding upon imo.
The selections are great! Really had fun seeing everything there was to offer. Good job!
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