thanks!!
Developer Ezra
Creator of
Recent community posts
hey! Thanks for playing! And yes !! There's some balance issue but I think I can clarify few things to make your play experience a little better haha.
When you "recycle," you get to move the amount of space equal to the card COST for free, so cards like "bleed" with 3 cost would allow you to move a lot.
I didn't have time to add logic for "stuck" level, so I put a "unstuck" button you can click to regenerate the map in the beginning of each level. It goes away as soon as you play a card.
Anyways thanks for playing and providing feedback! I'm excited toale improvements on this!
Really interesting and daring execution of the idea. Would love to see some more cards that does "multiple" of the next damage on those "blanks" so there's reason to play multiple "blanks" and maybe some variation cards to allow for "thirds" "fifth" "chords" and etc... Maybe some cards can change the descending/ascending requirement.
Otherwise, great game and idea, love the art, music and the game play
I loved that it was a simple mechanic that was super enjoyable and has a great variation of play experience.
Actually the "combination" stage and single dot stages going back and forth really was great for breaking between intensity. Great Design!
I could really see this being even more complete game with just a small addition of features, a wonderful work!