Nice concept. The fire breath is cool as hell!
However, I feel a sense of lacking of control of my dungeon. A work around could be a mimimap added, or just make the map smaller.
Great job!
Criteria | Rank | Score* | Raw Score |
Creativity | #5819 | 1.890 | 2.857 |
Enjoyment | #6149 | 1.417 | 2.143 |
Overall | #6215 | 1.575 | 2.381 |
Presentation | #6343 | 1.417 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing a heroic knight you play the dragon who is annoyed by all the pesky heros.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Nice concept. The fire breath is cool as hell!
However, I feel a sense of lacking of control of my dungeon. A work around could be a mimimap added, or just make the map smaller.
Great job!
Awesome game! The Pacman inspiration is definitely visible and is a nice idea! However, the movement feels very clunky, almost ice-skate-like. But that also works to the advantage because finally catching up to and eating those pesky knights has never felt so good. Amazing job!
Heyya, remember me? Very interesting gameplay fighting knights who are doing normal player tasks, saving the princess, grabbing loot and destroying/fetching the dragon egg. Had a fun time chomping knights but I sadly couldn't figure out how to breathe fire 😢
Very admirable doing a gamejam in SDL2, very impressive that you got a game whatsoever!
GG, k0ded ♥
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