That was pretty fun! It's neat that each monster has its own behavior (although the ghost seems to be harder to guide than ther others). The game is pretty engaging, and the way the difficulty increases creates a nice balance. There could be some improvement on the UI: the color and font are not easy to read, same thing for the timer with transparency. But that doesn't prevent the game to be playable and enjoyable.
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Heal the Monsters! (Because somebody beat them up)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1253 | 3.655 | 3.655 |
Overall | #1294 | 3.511 | 3.511 |
Presentation | #1334 | 3.638 | 3.638 |
Enjoyment | #1520 | 3.241 | 3.241 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Where in a normal game you would fight the monsters, here you are healing them, because some other guy beat them all up.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
A very cute and wholesome concept, great interpretation of the theme, relatively easy to play and the artwork is very cute :]
I don’t have too much to say about the game I think that it’s already pretty great if you did want to add more depths maybe different levels (forest, underwater etc) and some form of upgrades to make yourself stronger as you heal more monsters for extra fun!
As someone who plays healers in MMOs… love this game! What a cute idea! c:
I really loved the gameplay in this! I feel like a more in-depth tutorial about the monster types would have been helpful, but overall this was really engaging to play, and not too difficult to figure out. Thank you for sharing and great work! :)
Fun game! The snake looked so sad :'(
I think it'd help if there was a note on how to get specific monsters into the healing area. I could never get the slimes in >.<
Nicely made! I had fun pushing around the monsters. I like that they each react differently to you. It does get hectic pretty quickly, but that’s part of the fun.
Really cute game, and more challenging that it seems ! Simple but fun :D
For the Jam going infinite was a great idea!
If you want to continue this beyond the Jam though, I think you could add something more to the core game loop at this point. some way to show progress, either through a meta or through upgrades of some sort. A great way to also do this is to add a story to the game!
Fun little game, love the little batsies and their sprites
also rather interesting to switch up the ways to get some inside the healing spot
Quite fun and nice concept! Took a while to understand how to heal the slimes.
Really unique concept! I'm one of the people who hates fighting cute enemies so I'm happy we've got this... 'entity' donning a white cloak to fix those enemies up.
I struggled a bit whenever a new enemy was introduced, though, and it does seem like they're introduced quite quickly - maybe it would help to spawn in one enemy of an enemy type to let the player mess around and learn how it works, and then start spawning that enemy type in regular 'waves'?
I could also just be the worst monster healer, heh.
thank you!
nope, it's not you. the game DESPERATELY needs some gradual introduction to enemies. i think that throwing in a ghost next to a bat in the lobby would be nice, as well as making the first way contain both a slime and a snake (and also for nothing else to spawn until you collect all the 4 monsters). this way you would know what you are getting into. as the game stands right now, you need to play it once or twice just to understand it, and then you are good to go on the third attempt. while at the same time, the game's round lasts too long for me to expect players to stick around for 3 rounds
Nice idea! Fun to play, would be awsome to have some power up for the healer! Nice job! :)
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