Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Creeper220

74
Posts
7
Followers
2
Following
A member registered Jun 13, 2021 · View creator page →

Creator of

Recent community posts

That is crazy polished! Juicy and fun and everything. You got quite a few chuckles out of me with those dialogues :P. Although I wish there was more to do in combat rather than just sit back and wait. Maybe some enemies having shields which would have to be broken by clicking on em? something to make it more engaging.

Actually really cool! great interpretation of the theme of trying to find out what's up with the mysterious last stand. The way more and more things start getting mysterious as you progress makes it feel like you are exploring some secret the park is trying to hide from you. Great entry, I could definitely see myself playing a bigger game exploring such vibes

The way we saw it was that first you get thrown into a battle you are not prepared for. And through dying you remember your training from the past, and rise to the chellange. Anime flashback-style

(1 edit)

There is an option to turn on an "array buffer", in the itch's options for the game. that's what you gotta press for the later godot versions. unless it's something else specific to macs 

(1 edit)

thanks! and that's because the game wasnt meant to be played in full screen, but this is the only way a project made in this version of godot can run. you have to manually rescale the window to the size of the background and then everything works just fine

thank you!

i caught a human weighing 230kg. truly a monstrous catch! i didnt know that species can get so big. it's a great and hilarious game! i love the creativity here

Thank you!

This is without a doubt amazing and there is no words which could describe how great this is. it's just a beauty. now i know how it feels to do the job of isekai-ing people. it's a briliant feeling. an absolutely amazing game! i do wish i saw where i was going tho, but that's the only complaint i can think of

absolutely stunning visuals and audio. an absolute joy to play! i also love the way there is no "game over" screen with a restart, you just press and a fresh frog pops up, that's brilliant design!

thank you! glad you liked it

I have no words which could accurately describe the masterpiece i have just witnessed and played. truly a highlight of my life

The weapon switching being also connected to switching your controls is great! i love how you also have to switch the way you think, so your brain's wiring is also integrated into the theme. good job!

I thuoght it would be funny if you could bully them and the ghosts out of the campfire, but they still return to it by themselves after getting healed. turns out - that only caused confusion haha

thank you!

the slimes have to be triggered with the wind spell and then you lunch them towards the campfire. the game DESPERATELY needs to communicate that better, because it seems like a lot of people ran into the same problem

Those are pretty cool ideas! adding upgrades sounds fun, i can see how by adding upgrades you could turn it into either a roguelike or a tycoon game. and a story would be definitely be nice. thanks for the feedback!

It's extremely fun to mix and match power ups and try to find best gun options. it kinda reminds me of how crazy you get in The Binding of Isaac after collecting all kinds of crazy items at once. good job!

thanks a bunch! and it sure is part of the fun! chaos can always bring a game to life when done right. it adds that extra level of tension which is really nice

(1 edit)

thank you! With the difficulty, the game is made in such a way that you are bound to lose at some point as it gets impossible to stay alive infinitely. Do you think that was that a good decision or would it be more fun to keep going infinitely, where it is always possible, yet tricky to stay alive?

really fun to play. and extremely satisfying when you get good. although it's mildly infuriating everytime you get the knight stuck on one of the sides and your platforms can no longer reach him

thank you!

as many other people already said, the art is amazing! i love me some good bugs

thank you!

well, this is surprisingly addictive. great art, great concept, great execution. it's really fun to play

thank you!
did they not turn semi-transparent and started going towards the fire if left alone?

if no, then congratularions! you found a bug haha
if yes, then the game needs better telegraphing

this is simply, extremly fun to play.  there are no other words which could describe it

that's a really great way of inroducing AI art into a game haha. i love it

great concept, really fun to play around with building an invader army. but as it stands now, it's really cheesable 

i think it helped out a lot!plus, i think the fact that it's a square adds a lot of charm to it

and thank you!
the slimes need some sort of better introduction

very nice game, i love how the apple gets bitten off when you get hit, that's a great way to represent health! track 2 is definitely my favourite

thank you!

nope, it's not you. the game DESPERATELY needs some gradual introduction to enemies. i think that throwing in a ghost next to a bat in the lobby would be nice, as well as making the first way contain both a slime and a snake (and also for nothing else to spawn until you collect all the 4 monsters). this way you would know what you are getting into. as the game stands right now, you need to play it once or twice just to understand it, and then you are good to go on the third attempt. while at the same time, the game's round lasts too long for me to expect players to stick around for 3 rounds

(1 edit)

I dont think i can find a single thing in this game which wouldnt be charming and great, good job! it's stupidly fun to fight against the cat for control, and the game looks great,  sounds great, and it's simply amazing!

a really cool concept, wish there was a way to know which way an enemy will be facing before spawing it

The distant roar is great! and i love how beautiful the car is

my fingers hurt. and I got jumpscared by the game over sound haha. a really fun game

Controlling the road other than the units was a really great decision on your part! it's very fun and i love how you can just reroute the entire track because too many towers have spawned on the old one.  great game!

Better than any other aim trainer out there

You have to anger them with your wind spell, then they dash towards you and you can use that to lunch them towards the campfire

well, this was really fun! really great game, even if i made it myself. i think it just comes down to how good of a coder am

jokes aside, it's an absolute blast to play and i love the puzzles! simple puzzles which turn out to be quite complex are always the most satisfying puzzles to solve