Play game
Mausoleum of the All-Seeing Eyes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #978 | 3.813 | 3.813 |
Enjoyment | #1673 | 3.188 | 3.188 |
Overall | #1821 | 3.313 | 3.313 |
Creativity | #3388 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is hunted by the enemies, but if they can find ammo they become the hunter
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Creepy vibes, but the sensitivity is way to high, and there is no way i found to lower it
Creepy vibes, but the sensitivity is way to high, and there is no way i found to lower it
I've noticed that's a bug sometimes when playing in the browser. Should be fine in download version.
So I imagine if you had more time you might've done these things but:
- When the gun fires, there should be some kind of visual feedback to the player besides the audio
- A brief tutorial (that is skipped on resets) where you pick up a bullet, load it into a gun, and fire it (it's a great mechanic, but because it's unusual, players might wonder why their gun isn't working)
I thought this was pretty cool though. Took me like 5 minutes before I could manage to even hit one of the eyes (they're fast movers), but after I managed to do it once, I was more easily able to replicate it, and so then a few minutes later I got 'em all and triggered the ending.
Yeah I wish I had time to do both of those suggestions. I hoped a context-aware controls readout on the side of the screen would help but a tutorial would have been way better for sure. Would have been great to also do more balance and tuning of the enemies. I tend to forget it's easier for me since I'm the dev. Thanks for playing it!
I def appreciated the context sensitive buttons, much better than only putting the controls in the description.
Interesting concept and fun! Absolutely love the atmosphere and visuals!
I like it. It's kinda hard to shoot the eyeball. Overall pretty good! Could you try my game? It's about smacking chickens!
Really nice atmosphere. I also like that there are multiple steps to reloading the rifle, fits the tone very well.
I saw eyes, I have eyes. 5/5 there's a little eye for everyone.
i dont think i can give a rating since i dont understand what to do, but most importantly controls caused a headache on me
I really liked the art, differently from other 3D games I've seen in jams, the space doesn't seem empty and has a great atmosphere. The gameplay was fun as well, even though I didn't manage to kill anyone. Wasn't sure if I should though, no one seemed to be attacking me or minding at all haha. :))
if you have time, check out our game The Soul of the Party
Thanks for checking it out! The enemies are supposed to chase after you if they see you and when there are gunshots. They could probably use a bit of tuning, they work using boids and it was tricky enough just to stop them flying through walls lol