Thanks for playing, glad you liked it! I actually had it has LMB/RMB originally but I kept mixing up the buttons when I was testing lol
Pelf
Creator of
Recent community posts
Yeah I agree about more granular unit control. Unfortunately that was one of the things I had to cut to fit in time for the jam. As for the crash, I realized as soon as I read your post that I forgot to test when the player's base gets destroyed even though I did for the enemy base haha. I've already found the bug in my code and fixed it
Really neat game, my highest score was 1162. It's a heck of a challenge to balance movement and shooting and it's a lot of fun! Some juice and upbeat music would really perfect it. It might also be nice to add some screen effects when getting close the edges of the screen so if I'm focusing to much on shooting I get some feedback that I'm about to run off the side. very nice work!
I love this game. The art style is great and the mechanic is really good. Since the two buttons are X and Z I kept mixing them up since the keys are like a left/right pair that I kept think of as move left/right. Maybe something like Space to jump and W to move would be more intuitive for my monkey brain lol. Great work!
Yeah I wish I had time to do both of those suggestions. I hoped a context-aware controls readout on the side of the screen would help but a tutorial would have been way better for sure. Would have been great to also do more balance and tuning of the enemies. I tend to forget it's easier for me since I'm the dev. Thanks for playing it!