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Minecraft but you are the crafting table (the game) (but it's more like a quiz)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2325 | 3.309 | 3.309 |
Overall | #3708 | 2.648 | 2.648 |
Enjoyment | #4153 | 2.291 | 2.291 |
Presentation | #4472 | 2.345 | 2.345 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Well, in the original game you are the one giving the recipes and the game gives you the item. In this game, the game gives you the recipes and you need to give them the items.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Super cool idea and nice audio, it’s almost a typing speed test though with how quick the timer is lol
This is an interesting idea, but I feel like it needed a lot more refinement. There seems to be some technical issues, at least with the web version, with things like text seemingly falling off the edges. This game is also very inaccessible in a few different senses. For one, the game assumes that players are familiar with Minecraft crafting recipes, which is not something that should be taken as a given. Also, it expects people to understand recipes as a collection of ingredients (eg. two sticks and three cobblestone). I don't know about you, but I always recall Minecraft crafting recipes visually, as the objects being in a physical order to each other, which makes recalling recipes this way rather unintuitive. Considering the background is already a crafting table grid, I have to wonder why you didn't just go the visual route for this. The game requiring the player to type out the answer is also a bit of an accessibility issue, though I can understand if it's part of the core concept (i.e. it's intended to be a typing exercise kind of game). Lastly, the tutorial is an accessibility mess because the text progresses at a fixed speed. This is usually a bad idea, as there's no one speed that won't cause some players to miss text from reading it too slow, while also not boring other players who read it faster. Making it so the text progresses from a button press / mouse click is usually better for this.
This idea is super unique and the gameplay is pretty fun. Also good background music overall great job. :D