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A jam submission

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GMTK Game Jam 2023 submission
Submitted by JacobDesilets — 1 hour, 34 minutes before the deadline
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Platform's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#22342.9593.417
Creativity#25013.2483.750
Overall#27872.9833.444
Presentation#34352.7423.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of controller the "Jumper" like a traditional platformer, you control the platforms themselves.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

havent played anything like this, pretty hard, but fun

Submitted (1 edit)

This is so random that I love it! I don't know if this was quickly crafted together and accidentally perfectly balanced, or a careful chaos crafted over multiple hours to have the right amount of blocks, when the birds happen, when the helicopers happen! Just wow. I see myself being addicted to this on a mobile, and using several strategies- wall dividers, short platforms, long ones,...  It reminds me of Doodle Jump. It is just great!

Submitted

I like it a lot! Very clever and epic to play! GG! One suggestion is, could you make the player jump faster? 


Could you please try out my game? (If you have time)! Thanks! If not I totally understand!

Submitted

A really creative idea! love the music. hate the parrots T__T 

What an interesting and fun concept! The name is funny too. At first I had resentment at the birds that spawn from the side and the fact that I lost due to the character going to high, but then I rethought my strategy. I was initially aiming to prioritize height above all else, but now I realize can effectively defending from the birds requires sacrificing height sometimes.

What an interesting and fun concept! The name is funny too. At first I had resentment at the birds that spawn from the side and the fact that I lost due to the character going to high, but then I rethought my strategy. I was initially aiming to prioritize height above all else, but now I realize can effectively defending from the birds requires sacrificing height sometimes.

Submitted

cool, I like the idea and how like Lemmings--you're trying to prevent something from dying. I die a lot from the birds and to make it a bit less difficult or feel balanced, I'd suggest maybe adding power-ups: health, blocks, etc. Maybe you could take multiple hits

Submitted

Reminded me of some sort of mario game I completely forgot I used to play on the DS where you had to draw trampolines or something to keep him up.

I know it doesn't exactly relate to your game, but you've made me happy so thank you.