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Dungeon 4: Ever's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1133 | 3.731 | 3.731 |
Overall | #2572 | 3.064 | 3.064 |
Enjoyment | #2683 | 2.808 | 2.808 |
Creativity | #4070 | 2.654 | 2.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We thought of a dungeon crawler but instead of the player exploring the dungeon they must defend the dungeon from heroes
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Confusing at first but fun to build and satisfying to win so easily but maybe needed more challenge to retain interest
It was fun! I liked the art the most and it felt relatively easy? I had no problem picking off the heroes before they got halfway on the board. I also ran into a bug where after awhile the heroes would automatically skip to the back line and get stuck!
I was a little confused at first what the numbers meant, but I quickly got the hang of being a slime boss. Great job on the art!
I really like the artwork, and this game is a fun take on the theme!
The graphics are very nice!
Great work! I liked it! But it's pretty much a tower defense. Leaving that aside, cool art and music. Also, if the style is pixelart be careful with the type of font you chose (numbers are not in pixelart) and the timer should be in pixelart too
Great idea and interesting mechanics! One thing with a bug that allows the player to spawn turrets in UI - in my playthrough i couldn’t even see which turret I was placing because of it xDD. The graphics were good too!
Very cool aesthetics and a good take on the theme, the music made me feel I was very drunk tho xD. As other's said the currency system was rather confusing. Good job!
Love the spritework, was a bit confusing to start off with (currency unclear at first, maybe an indicator for the current building and what each does?) but was fun, and the graphics are quite polished. Enjoy the twist on a tower defence.
The art is nice I like it, however it took me a little bit to understand the currentcy at the beginning of the game, but all in all I love the concept!
Please be sure to rate our game back as well!
Our twist of the theme is that a critic tries to play your unfinished game, and you fight from inside the computer to make him like it.
It's a tower defense game. I like the idea that the humans you kill can be used to make towers. If you put a shooting tower in the exact place where humans are spawned, they are launched to the other side of the board and you lose.