It was the first pixel font I found on dafont, will change it post jam. Thanks for playing!
Hestrateja
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Very bizarre concept but I liked it! Kind of sad that the mouse doesn't work properly in the web build. Would have loved to be able to put anything as a body part, when I picked the fridge door that was my first idea. Also, I found a bug, when you jump onto a stool and pick it when on top of it, you can jump infinitely and go to the outer space:
Cool concept but if I wanted high score I won't switch weapons. You could add a level system and have the weapons randomized each level. Also, you could implement a system that forces the player to switch between weapons. It could be something like, when spending 1 bullet with mouse weapon, recharge 1 bullet of keyboard weapon, obviosly depending of which weapon you are using.
As an aside, the "play again" button doesn't work. If you haven't solved it yet, it could be a Time.timeScale is set to 0 or a panel or something that is blocking the button raycast. Or that you forgot to add the OnClick method to the button. Anyways, good work!
Not realistic, how can a waiter carry 6 different pizzas with one hand.
Jokes aside. A pretty good game, but needs food on screen to feel like you are in a restaurant. Also, the tutorial said that the scouts can order only up to 3 items and I ordered 6 pizzas in Gordon Ramsay mode. And, how do the milkshakes work? Only managed to get 1 in 2 runs, don't know if the trigger is bugged or something.
Very satisfying gameplay! I don't know how it is supposed to be but some houses are already on fire when restarting which doesn't make that much sense. Also, maybe reduce the fuel consumption or increase the car rate appearance as sometimes you lose because of fuel even when destroying every car in sight.
Maybe make the camera bigger. In this games it is cool to see lots of units.
For the enemies, you could do what the original game does, which is to teleport the enemies to the boundaries of the camera so that the player can't run forever. Other option is to give the ability to spawn the enemies where you want them to with a minimap or a second camera.
Very original and polished game. All the assets match perfectly with each other, readable font and super crisp UI.
As for improvements. Maybe you could add a name generator for the items with prefixes and such so that the items have the feel of being from an RPG? Also, the output item need more highlight, at the beginning I was creating items way above the required level because I didn't notice there was an item level.
Good game, although I think it would be a little bit hard to sell. "It's a game where you try to kill yourself" isn't very appealing lol. A little bit of feedback, refrain from using pixel fonts for writing lots of text as it is hard to read. And maybe create a dark cursor if the background is a light color as most of the time I didn't know where I was aiming at.
Very good entry, loved the level of polish, the cutscenes and music. That last song reminded me of this song from Mario & Luigi: Superstar saga. I understand that because you can't win there isn't a game over condition, but you could pivot this game into an endless runner type of game and have the distance run as a score and at the end play your cutscene.
Very satisfying gameplay, some crisp audio would've made it even better. Only negative point is that the reward of playing by thinking is too little accounting for the time spent each turn, I found that by repeating this commands without rotating I got better scores in general, ↑→↓←, essentially the laundry machine algorithm.