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Hestrateja

124
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A member registered Feb 27, 2019 · View creator page →

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It was the first pixel font I found on dafont, will change it post jam. Thanks for playing!

So, by pressing the "R" key it doesn't restart? Mind telling me what OS/browser you are using?

First 3 levels I spammed Kings, won in 2 rounds then spammed Queens on defending side

Very cute game, but after I adopt 20 e-boys I don't know what else to do. What's the unlock condition for the furniture? I noticed I sometimes unlocked them but couldn't link it to something specific.

Very cool idea. You could've made the player spin manually the fan so that it's a spin to win game. 

The game is super polished. As feedback, maybe you could take a life in case you destroy something that is an objective, because otherwise the game seems too easy for an arcade type of game.

Pretty good game but didn't understand the thing about the glitch. The presentation is top notch. As things to improve, maybe lose the velocity to the sides when "jumping" straight up because if not the "jump" to the side is only used once every time you want to change directions.

Great entry for the theme. Pretty fun to interact with all the objects. As to things to improve, the NPCs where getting through walls which I couldn't cross and the loading time after the tutorial could be hidden under a loading screen because it was not playable during that.

Pretty nice game! Needs some balancing in the units but an interesting concept nevertheless. For instance, I just spammed kings on the sieging side and won in 2 rounds so then I just needed to kill 1 king when defending and that was considered a victory.

Thanks for playing! Yeah, the firsts players noticed that but the deadline was already passed at that point.

Cool concept but needs a little bit of balancing. If you spawn all ships behind your base you can just face tank all human ships while destroying them. In the gif you can see how OP that is


Very creative game with good presentation. Only problem I had with it is that the movement is kinda wonky when being a tree and having something inside. 

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Very bizarre concept but I liked it! Kind of sad that the mouse doesn't work properly in the web build. Would have loved to be able to put anything as a body part, when I picked the fridge door that was my first idea. Also, I found a bug, when you jump onto a stool and pick it when on top of it, you can jump infinitely and go to the outer space:

Cool concept but if I wanted high score I won't switch weapons. You could add a level system and have the weapons randomized each level. Also, you could implement a system that forces the player to switch between weapons. It could be something like, when spending 1 bullet with mouse weapon, recharge 1 bullet of keyboard weapon, obviosly depending of which weapon you are using.

As an aside, the "play again" button doesn't work. If you haven't solved it yet, it could be a Time.timeScale is set to 0 or a panel or something that is blocking the button raycast. Or that you forgot to add the OnClick method to the button. Anyways, good work!

It's a more complex rock paper scissors with values if I understood correctly the game. In the sense that there are neutral, negative and positive outputs. Loved the artstyle but would change the tutorial as it is a lot of text.

Not realistic, how can a waiter carry 6 different pizzas with one hand.

Jokes aside. A pretty good game, but needs food on screen to feel like you are in a restaurant. Also, the tutorial said that the scouts can order only up to 3 items and I ordered 6 pizzas in Gordon Ramsay mode. And, how do the milkshakes work? Only managed to get 1 in 2 runs, don't know if the trigger is bugged or something.

Super cool project, if you added a timer and the ability to change menus while doing an action you could have a mechanically hard puzzle/platformer that I would watch a speedrun of.

We had a similar concept, but different execution. As feedback, instead of having all the blocks in the level, you could have a budget like Poly Bridge. By doing so, you don't have floating blocks that do nothing, I can show you a few layouts that don't utilize all the blocks:


Very satisfying gameplay! I don't know how it is supposed to be but some houses are already on fire when restarting which doesn't make that much sense. Also, maybe reduce the fuel consumption or increase the car rate appearance as sometimes you lose because of fuel even when destroying every car in sight.

Maybe make the camera bigger.  In this games it is cool to see lots of units.

For the enemies, you could do what the original game does, which is to teleport the enemies to the boundaries of the camera so that the player can't run forever. Other option is to give the ability to spawn the enemies where you want them to with a minimap or a second camera.

w-w-why?

Great design and solid core mechanics. As improvements, maybe you could add the ability to pan through the level at the beginning so it is solved as a puzzle instead of trial and error. Also, when sliding down blue walls, sometimes you get stuck at the bottom, with the ability to jump again.

What am I supposed to do when a black rock appears in the center? 

Embrace negative reviews, raise prices.

Great concept and style. Some details like disabling colliders when an enemy is dying or having multiple paths towards the objectie would make it play much smoother IMO.

Very original and polished game. All the assets match perfectly with each other, readable font and super crisp UI.


As for improvements. Maybe you could add a name generator for the items with prefixes and such so that the items have the feel of being from an RPG? Also, the output item need more highlight, at the beginning I was creating items way above the required level because I didn't notice there was an item level.

Very interesting concepts. Could have some features like different types of fans and a budget, based on the installed fans cost + the energy used to power them.

A well put together game. With solid foundations in game feel with details like the slow motion before impact or making the francs a physical object instead of a number. BTW, any reasons to still use Construct 2 instead of 3?

Original idea. Needs some tuning in the coin collisions as they are way bigger than the coins themselves.

Good game, although I think it would be a little bit hard to sell. "It's a game where you try to kill yourself" isn't very appealing lol. A little bit of feedback, refrain from using pixel fonts for writing lots of text as it is hard to read. And maybe create a dark cursor if the background is a light color as most of the time I didn't know where I was aiming at.

Very polished game. Kinda frustrating that you can't hit the flag with full power when you are near the edge of the screen, that's solved with a second Vector2 in the first click position besides the current position Vector2.

Very good entry, loved the level of polish, the cutscenes and music. That last song reminded me of this song from Mario & Luigi: Superstar saga. I understand that because you can't win there isn't a game over condition, but you could pivot this game into an endless runner type of game and have the distance run as a score and at the end play your cutscene. 

Thanks for the feedback! I think I have to change the collision detection mode inside Unity. It is only hard if you don't abuse the meta of staying on the top all the time lol

Cool idea, but needs a lot of balancing, queen is kind of overpowered. Also the sprites on the top should have the point filter instead of bilinear to make them not be blurry.

Good music. Somewhat overused theme in this jam but good take nevertheless. Would've loved to see more juice when attacking, some particles, screen-shake maybe knockbacks.

Pretty original game and great execution, would've love some sort of score or time to see how fast we destroy the spaceship.

Very satisfying gameplay, some crisp audio would've made it even better. Only negative point is that the reward of playing by thinking is too little accounting for the time spent each turn, I found that by repeating this commands without rotating I got better scores in general, ↑→↓←, essentially the laundry machine algorithm.

Good job! If the bird moved vertically it would've been a funnier game IMO. Also, a game over screen or some sort of leaderboard are important in arcade games to share scores.

How many teeth does this grandma have????

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Nintendo is going to sue you but good arcade game regardless