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A jam submission

Beelzebub BureaucracyView game page

Play as the counterpart! Put yourself on the Devil's shoes and manage the long queue of souls a valiant hero sends you.
Submitted by Martí Parladé Salvans (@MartiParlaDev), M Serras, OverDevRock (@OverDevRock) — 44 minutes, 5 seconds before the deadline
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Beelzebub Bureaucracy's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#34112.5513.857
Overall#39512.5513.857
Presentation#39552.5513.857
Creativity#43792.5513.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Beelzebub Bureaucracy, the player embraces the role of the devil that has to manage all the souls of the fallen warriors that a hero of another story has defeated. So, in this special occasion, we put the focus on the opposite part of a typical epic adventure story.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+2)

Liked the idea and the visuals, would like to see the balance of the game improved a bit so it doesn't seemingly go on and on, good game for the jam!

Developer (3 edits) (+1)

Thank you so much for the feedback from all the team! We appreciate your thoughts and will consider them for the future. 

Martí.

(+1)

I like the idea for the game, and its relatively simple to understand. However, I could never defeat the hero, and the game kept going on seemingly forever. Perhaps make some kind of way to beat the hero? Overall though, nice job!

Developer (2 edits)

We considered the idea of defeating the hero whenever the user reached a certain amount of souls managed, but, to be honest, we could not implement that feature on time for the jam submission and we decided to make it an endless game and keep track of the souls vanished on the score so the players can always try to beat their own record.

Maybe on future versions we could see implemented a way of beating the game. Thanks a lot for your comment!