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(2 edits)

We considered the idea of defeating the hero whenever the user reached a certain amount of souls managed, but, to be honest, we could not implement that feature on time for the jam submission and we decided to make it an endless game and keep track of the souls vanished on the score so the players can always try to beat their own record.

Maybe on future versions we could see implemented a way of beating the game. Thanks a lot for your comment!