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Stop that Human-GMTK2023's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4150 | 2.457 | 3.714 |
Overall | #4595 | 2.299 | 3.476 |
Enjoyment | #4682 | 2.079 | 3.143 |
Creativity | #4812 | 2.362 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reversed Arcade Shoot 'em Up, where you play the enemies and not the player's ship
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
hard enough to be challenging. I like the concept and the story.
I believe the second unit is the best because it does more damage and is kind of cheap. The third unit can miss the target and the missiles are slow. Maybe the missiles and the third unit could be more useful if it was possible to move them or they correct their trajectory to have a better chance of hitting.
Damn this is great! Nailed the aesthetic and the tutorial is perfect. It's a lot trickier than I expected. Haven't defeated the human yet, so I guess my people will not get a new rubbish dump 😢.
P.S. I had one run where the "lone human" wasn't destroyed on game over and I had to defend against two of them.
Hey that was good! Took me a few goes to get the win. You got resources for dealing damage, right?
Amazingly fun. Took me a moment to figure out how to aim at the "player" but once I did, I had a lot of fun with this. Nice job.