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Rule of Cool Studios

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A member registered Jul 13, 2022 · View creator page →

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Thanks so much, and thanks for playing it. :)

Definitely hard. Thanks for playing! There's some tips in the description if you care to try again!

It's a tough game, for sure! I've added some tips to the description if you care to try again. :) Thanks for playing it.

Agreed! Last minute changes are the bane of .. well, any game dev. :) 

Each crew member has a role, and each mission has a role that a crewmember's role would be best suited for (ie, worst for you). Just like Rock-Paper-Scissors-Lizard-Spock, there's 5 roles. A crewmember that has "major disadvantage" for a mission will have a hard time beating a mission of the same level, while "major advantage" will be an easy victory.


Thanks for playing!

Thanks for the feedback! The Player/CPU portraits at the top were a holdover from when we started - it was going to be a "balance of power" thing, which turned out to be not fun so we removed it.. but the UI elements stayed. Oops!

The game is actually quite hard, and getting some 13s in your "starting hand" makes for a tough victory for sure. Best bet is to never let them level up by only sending them on high enough level missions they'll have disadvantage for. No doubt, though, it's tough. We pivoted a couple times over the weekend and ultimately ran out of time (not an uncommon theme I imagine..), but your feedback is great. With more time, we would have liked to fudge the numbers a bit, either by ensuring victory is possible (high level crew in the "pack" would grant some high level missions for them to FAIL on, or perhaps by maxxing out the crew at 11 or 12). 

Again, thanks for the notes, and thanks for playing our game!

Nice job. With a little work this would be a really fun game. I love the idea of trying to deploy your police from a central station. The barricades seemed to last a little bit short to be effective, but that's just a little bit of gameplay balancing, no big deal. Great job!

Clean and fits the theme. Nice job!

Such a nice take on a bullet hell and idle game. I can dig it.

Agree with the above - voiceovers are sick, storyline looks really good, but I couldn't figure out how to play. I do love the "I only have good ideas and this isn't one of them" error message! Music is also insane for a weekend!

Cute. Super hard! Presentation was great. I'd maybe do away with the time limit. I feel like this might be kind of a zen approach to relaxing (don't try to force the brush to do what you want, just let the canvas flow through you.. or something!). Nice job! Great music.

Cute/lol sounds effects, love the idea. Nice work.

Love this idea. It was a little hard for me to figure out what to do, but I think I got it. Perhaps if a wiz/cler/barb enter town or a shop and there's nothing to do, a notification goes into the "console"? Nice job overall!

Loved it. Beat it. Reminds me of Kings Quest series games. Music could have used a bit more depth, but mostly only because the puzzles took me so long to solve! Nice work. :)

Cool game! I had a little trouble with the controls, and the UI could use some HUD elements (does Kaiju have HP? power? a cooldown for attacks?). I also had a little trouble seeing where the towers were going to attack, so I didn't really know how/where to dodge. I think this could be really cool with a bit more polish!

Congrats on your first entry (I reached the "end"). I agree with some of the other comments - controls were a little hard, and the levels may have been a bit too easy (ie, it was pretty easy to "die"). I liked the tactile feedback sounds (moving left/right moved the controller and played a nice little joystick sound), and the story cutscenes were well done. Nice work. :)

I laughed so hard when the Zabovian(?) diver went. Got those Papers Please vibes down! Nicely done. :)

I had some trouble understanding what to do, and the UI/font could use a little love. Once I figured it out, though, I had a bit of fun, and a good laugh at it. Really liked the effect of sleep making you unable to see what you're doing, and I had a good laugh at the developer humor. Nice job. :)

Logo design is awesome - instant clarity on the reversed roles (DOOM/MOOD) with it. I had a bit of trouble figuring out the controls and gameplay - was it maybe buggy? It appeared to just restart the level randomly, and the HUD didn't appear to have the right monsters in the hotkey frames?

Hilarious!! Great opening. I also enjoyed the input/controls/isometrics - gettin' those Don't Starve vibes. 

Super cute, and the puzzles were good too! I had a little trouble understanding the fox movement and fire movement at first. Also, figuring out gaps and the "loop around" mechanic took me a moment, so there might be a slightly easier first couple of levels that only introduce one mechanic at a time (rock, fire, loop around, holes, fox, bees, etc). I'd maybe also like to see a checkbox next to levels I've done - I accidentally clicked out of the game and it took me a few tries to find where I left off. Overall this is a super submission, and really great levels - the later ones were hard but engaging!

Super cute, and the puzzles were good too! I had a little trouble understanding the fox movement and fire movement at first. Also, figuring out gaps and the "loop around" mechanic took me a moment, so there might be a slightly easier first couple of levels that only introduce one mechanic at a time (rock, fire, loop around, holes, fox, bees, etc). I'd maybe also like to see a checkbox next to levels I've done - I accidentally clicked out of the game and it took me a few tries to find where I left off. Overall this is a super submission, and really great levels - the later ones were hard but engaging!

Cute game, love the pixel throwback style. Had a little bit of difficulty figuring out the controls (shoot at the orange things to jump..?), and the "gun" could maybe use some visual conveyance.. bullets or beams? Overall, solid effort!

Yep - same comment. Source code on github was what drew me, but I couldn't get it to load. :(

Feelin the Diablo vibes here. Life sucks as a goblin! Nice job, lots of fun. 

Amazingly fun. Took me a moment to figure out how to aim at the "player" but once I did, I had a lot of fun with this. Nice job.

Nice work on short time. I like the art. I would have made the gambler a bit "smarter" though and only made legal guesses (like, I rolled something very high and he guessed an impossible/low total? or vice versa)

Neat little game! The resolution is a little bit small, and the instructions were clipped off-screen, but it wasn't too hard to figure out!

Cool game. The art style was a little hard to see what was going on, but really nice execution on it. "Rolling Out" seemed to crash? 

Cute game. Difficult! 

Awesome feedback, thanks! Rolling sometimes creates a cat. I'll see if I can brighten up that interaction so it's more clear.