Thanks so much, and thanks for playing it. :)
Rule of Cool Studios
Creator of
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Agreed! Last minute changes are the bane of .. well, any game dev. :)
Each crew member has a role, and each mission has a role that a crewmember's role would be best suited for (ie, worst for you). Just like Rock-Paper-Scissors-Lizard-Spock, there's 5 roles. A crewmember that has "major disadvantage" for a mission will have a hard time beating a mission of the same level, while "major advantage" will be an easy victory.
Thanks for playing!
Thanks for the feedback! The Player/CPU portraits at the top were a holdover from when we started - it was going to be a "balance of power" thing, which turned out to be not fun so we removed it.. but the UI elements stayed. Oops!
The game is actually quite hard, and getting some 13s in your "starting hand" makes for a tough victory for sure. Best bet is to never let them level up by only sending them on high enough level missions they'll have disadvantage for. No doubt, though, it's tough. We pivoted a couple times over the weekend and ultimately ran out of time (not an uncommon theme I imagine..), but your feedback is great. With more time, we would have liked to fudge the numbers a bit, either by ensuring victory is possible (high level crew in the "pack" would grant some high level missions for them to FAIL on, or perhaps by maxxing out the crew at 11 or 12).
Again, thanks for the notes, and thanks for playing our game!
Cool game! I had a little trouble with the controls, and the UI could use some HUD elements (does Kaiju have HP? power? a cooldown for attacks?). I also had a little trouble seeing where the towers were going to attack, so I didn't really know how/where to dodge. I think this could be really cool with a bit more polish!
Congrats on your first entry (I reached the "end"). I agree with some of the other comments - controls were a little hard, and the levels may have been a bit too easy (ie, it was pretty easy to "die"). I liked the tactile feedback sounds (moving left/right moved the controller and played a nice little joystick sound), and the story cutscenes were well done. Nice work. :)
Super cute, and the puzzles were good too! I had a little trouble understanding the fox movement and fire movement at first. Also, figuring out gaps and the "loop around" mechanic took me a moment, so there might be a slightly easier first couple of levels that only introduce one mechanic at a time (rock, fire, loop around, holes, fox, bees, etc). I'd maybe also like to see a checkbox next to levels I've done - I accidentally clicked out of the game and it took me a few tries to find where I left off. Overall this is a super submission, and really great levels - the later ones were hard but engaging!
Super cute, and the puzzles were good too! I had a little trouble understanding the fox movement and fire movement at first. Also, figuring out gaps and the "loop around" mechanic took me a moment, so there might be a slightly easier first couple of levels that only introduce one mechanic at a time (rock, fire, loop around, holes, fox, bees, etc). I'd maybe also like to see a checkbox next to levels I've done - I accidentally clicked out of the game and it took me a few tries to find where I left off. Overall this is a super submission, and really great levels - the later ones were hard but engaging!