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mms5004

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A member registered Aug 02, 2021 · View creator page →

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Amazing game 10/10

Nice game ! The concept is funny and the execution is good.
The construction system works well.  The laser gun is a bit weird to fire, but maybe aliens don't shoot straight ahead, who knows ? 

It's very difficult. The game has so many chickens, including two giants, a yellow/brown one in a dark street.
A car stuck between some houses in a pedestrian zone.. Cars going crazy with a big gang of chickens at the entrance to the park. I loved exploring the city but next time I'll take a gun and a stop sign !
(time to reverse the violence and the roles XD)

The game design of the game is just crazy !!
I had difficult for the first levels (it's a chance there is a walkthrough video!) . When I grab an platform I wanted to put it back somewhere else but the way the game use this mechanic is just mind blowing.

There are a ton of good ideas in the game and the visual feedbacks are great. 
For a puzzle game there's maybe too much mechanics too fast. It could be better to let the time to the player to understand the logic of that univers. For a 2 days game jam that's a pretty good project, nice work ! 

I didn't expect this. It's fun, I played twenty minutes just to finish the first level.
I like the way the three guns have different statistic to be at the same time different but also complementary. There isn't a gun to spam to win. It's very well done.

I can't say why the game is hard (maybe a little bit too hard).
This is certainly due to the movement in the opposite direction from the point we look. Which isn't easy, but that perfectly fit with your concept.

Something that would help could be to have large room to dodge easier or to bounce on the walls to make the player dodge the projectile naturally or to destroy projectiles with our bullets
Great work !!

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Nice work ! There's a good atmosphere, it's visually great.


I run into an infinite QTE. The touch to press was "W" which move the player too. Then the QTE asks me to press "E" which trigger another painting QTE. I don't know how but there were buttons to press all the time after that.
Anyways, great game !
PS : I forgot but the "; " allow to go in fly cam. I think you did a developers build instead of shipping in UE

hard enough to be challenging. I like the concept and the story.
I believe the second unit is the best because it does more damage and is kind of cheap. The third unit can miss the target and the missiles are slow. Maybe the missiles and the third unit could be more useful if it was possible to move them or they correct their trajectory to have a better chance of hitting.

Fun game !! 
The concept is very funny and the game works well !
The blood table makes it challenging without being to hardcore. 

At first, it was difficult to know where to go.
I think it should be easier to rotate the donor room's sign of 90° with an arrow and make the walls more visible (especially  upwards and downwards to guide the gaze on the right and left ).
The game is well balanced, well done !

I played a hundred piece but I couldn't kill him. I feel dumb but I prefer to call it a draw.
I noticed that it was attracted by the shortest route to the chest but each time he avoided the spike.
the gameplay is a bit slow, I read the description, even if you think you overscoped, the game worked without any bugs. Congratulations !!

The intro is so cute !!
the controls are good (I like the air control), the music is cute and the character design is heartwarming. I've never wanted to die so hard for a company.

As said in the other comments, the conveyor belt collision are a bit weird. 
The level after that I was stuck, is it an order of malfunctions to do ? (Maybe I did it in the wrong order)
Once again, great game !!

Great concept and execution !!
The game is exiting to play. It took me time to understand the enemy's reach. I though it was an enlargement with a loope, silly me xD. The way the game become slower when a bomb explode on the target is very satisfying.
The level 5 is difficult to read with the soldiers mixed with the building sprites.
Great job !

Nice work ! It's cool to play with a great bot.

Maybe it could be better to know where are the ennemies because sometimes I needed to bypass object and the enemy goes the opposite way. 
A large view while the bot is playing and a zoom when the player control the bullet could help to see where is the ennemies.

The upgrades where cool, I didn't understand at first why it was possible to auto-destroy the bullet but the design of the game makes it an interesting mechanic.
Concerning the text of the the upgrades, the pixel shader makes it difficult to read.

Anyway, very fun to play and the game loop makes it fun to play it again and again. 

very fun to play ! I like the concept.
I think I broke the game xD.
 It happens with the auto deploy after clicking very fast to have 0 ants left, then going in the upgrade menu. When exiting the menu it can deploy an ant and the value is set negatively.
I think there is a delay between the condition check "if(ant != 0)" of the auto deploy and the counter
with the spawn of the ant.
I'm not sure at 100% it is exactly what happened but I think it's that logic which trigger the funny thing. Anyways, that was fun !

Nice concept. The audio was funny. 
The fullscreen mode with no bullets  made it impossible to play (maybe it's because my 4K screen scaled thing).  The game worked in window mode

A bit hard to figure it out but worth it. Nice work !!
The game is polished to be visually great (I love the camera rotation)

A cute game with a cute character holding a gun. Great concept !

Good game !!! I like the gameplay.
It could be interesting to have a unit which create scraps or enemies drooping scraps when the die, because it's possible to camp in a corner

Holy cow !!! It's a true horror game

The style is very cute. Looks like a try hard game with the dragon movement and the music

Good work !! The game looks great and the menu is cool with camera transitions polished

Nice gameplay !! I loved seeing projectiles everywhere

Nice concept !

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Nice concept ! (even if that gives a headache )
I liked the "light" emitted by the player

interesting concept ! It resembles the construction of a piece of Ikea furniture.
(the enemy's attack range is a little difficult to visualise)

The view angle combined with the movement speed makes the task difficult.
Nice concept !

Nice game !
In my opinion, better than the Icarus survival game

NOooooo dad ...... not the MILK !!!!!!!!!
Just beat the game, I loved the concept and the humour of it.
Very nice !!! (indeed not playing a pawn in the middle of the grid makes Lil Bro very very bad)

The pizzas are good-sized or the character is very small.
(Where are the pineapples ? )

Legend has it that he's still screaming. Thank you for playing (*^_^*)

At first I tried to place Sticky glue and pit. Then I realized that constantly freezing Jennifer in level 1 and James in level 2 was easier. Nice concept !!

That's a great way to make effects !
I didn't know Freya Holmér (GOAT) had a Plugin. Thank you. I'm gonna buy it as fast as possible.

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So many  mini-games against a bot for a game jam, nice work ! 

I prefer the △ gameplay. It's like for the ⬜ the gun spawn the projectile even if there is a wall between the end of the gun and the player (It's possible to go outside the level)

"HEH" that's a great game ! 
(It's a bit difficult to set the rotation with just the keyboard, maybe rotate the catch angle with the mouse could be easier) 

The concept is nice.
I don't know if my pc has a problem, but after the third level, the game window was black

For the visualisation of gravitational attraction, is it a trail renderer ? 

Very fun to play, the difficulty is well balanced.
Good game, good work !!

I like the way I play against myself in this game. 
Even when I was waiting with the chicken, the next run the chicken was waiting to run on the road.
What a smart chicken, good job !!

Playing a citizen without any promotion during the game instead of the mayor in a city growing and asking more money every day feels like in real life. This game makes me realize how much I depend of the system and how many hours with the minimum salary I need to buy a sandwich.
Work to live and live to work

At first I though the character to scare was Luigi but then I saw the Scooby-Doo van.
Anyways, great and fun concept !