Great game, that's nice you polished it with feedback, instruction panels and a beautiful menu !
(Thanks for the keyboard selection : )
Cool atmosphere ! The engraving jokes are so fun (it's cool you randomize them from run to run)
The head bobbing works perfectly and the physic interactions are well executed
Awesome work ! (btw, why are there so much naked customers ? ^^)
I don't know why this head is so big but that's spooky xD
Miguel Martins
Creator of
Recent community posts
Congratulation for making a game !
I was a bit confused at first with the torch, I thought it was possible to turn it off.
Maybe it was just a confusion with the mechanics of "Slender: The Eight Pages"
(which is kinda similar to your concept)
For the level, it's a good thing that the foliage doesn't collide with the player (good choice !)
For the sound design, the ambiance is great !
the mob sounds like a dog/monkey which makes it funny, but the game over sound cracked me up.
It's like ASMR of someone eating, All I can say is that the player sounds yummy 😄(the fact it's a loop is really humorous)
About the footsteps it's a bit too repetitive and it would be interesting to change the sound depending of the ground material (In case you want to update it)
Anyway, congratulation for the game !
It's very difficult. The game has so many chickens, including two giants, a yellow/brown one in a dark street.
A car stuck between some houses in a pedestrian zone.. Cars going crazy with a big gang of chickens at the entrance to the park. I loved exploring the city but next time I'll take a gun and a stop sign !
(time to reverse the violence and the roles XD)
The game design of the game is just crazy !!
I had difficult for the first levels (it's a chance there is a walkthrough video!) . When I grab an platform I wanted to put it back somewhere else but the way the game use this mechanic is just mind blowing.
There are a ton of good ideas in the game and the visual feedbacks are great.
For a puzzle game there's maybe too much mechanics too fast. It could be better to let the time to the player to understand the logic of that univers. For a 2 days game jam that's a pretty good project, nice work !
I didn't expect this. It's fun, I played twenty minutes just to finish the first level.
I like the way the three guns have different statistic to be at the same time different but also complementary. There isn't a gun to spam to win. It's very well done.
I can't say why the game is hard (maybe a little bit too hard).
This is certainly due to the movement in the opposite direction from the point we look. Which isn't easy, but that perfectly fit with your concept.
Something that would help could be to have large room to dodge easier or to bounce on the walls to make the player dodge the projectile naturally or to destroy projectiles with our bullets
Great work !!
Nice work ! There's a good atmosphere, it's visually great.
I run into an infinite QTE. The touch to press was "W" which move the player too. Then the QTE asks me to press "E" which trigger another painting QTE. I don't know how but there were buttons to press all the time after that.
Anyways, great game !
PS : I forgot but the "; " allow to go in fly cam. I think you did a developers build instead of shipping in UE
hard enough to be challenging. I like the concept and the story.
I believe the second unit is the best because it does more damage and is kind of cheap. The third unit can miss the target and the missiles are slow. Maybe the missiles and the third unit could be more useful if it was possible to move them or they correct their trajectory to have a better chance of hitting.
Fun game !!
The concept is very funny and the game works well !
The blood table makes it challenging without being to hardcore.
At first, it was difficult to know where to go.
I think it should be easier to rotate the donor room's sign of 90° with an arrow and make the walls more visible (especially upwards and downwards to guide the gaze on the right and left ).
The game is well balanced, well done !
I played a hundred piece but I couldn't kill him. I feel dumb but I prefer to call it a draw.
I noticed that it was attracted by the shortest route to the chest but each time he avoided the spike.
the gameplay is a bit slow, I read the description, even if you think you overscoped, the game worked without any bugs. Congratulations !!
The intro is so cute !!
the controls are good (I like the air control), the music is cute and the character design is heartwarming. I've never wanted to die so hard for a company.
As said in the other comments, the conveyor belt collision are a bit weird.
The level after that I was stuck, is it an order of malfunctions to do ? (Maybe I did it in the wrong order)
Once again, great game !!
Great concept and execution !!
The game is exiting to play. It took me time to understand the enemy's reach. I though it was an enlargement with a loope, silly me xD. The way the game become slower when a bomb explode on the target is very satisfying.
The level 5 is difficult to read with the soldiers mixed with the building sprites.
Great job !
Nice work ! It's cool to play with a great bot.
Maybe it could be better to know where are the ennemies because sometimes I needed to bypass object and the enemy goes the opposite way.
A large view while the bot is playing and a zoom when the player control the bullet could help to see where is the ennemies.
The upgrades where cool, I didn't understand at first why it was possible to auto-destroy the bullet but the design of the game makes it an interesting mechanic.
Concerning the text of the the upgrades, the pixel shader makes it difficult to read.
Anyway, very fun to play and the game loop makes it fun to play it again and again.
very fun to play ! I like the concept.
I think I broke the game xD.
It happens with the auto deploy after clicking very fast to have 0 ants left, then going in the upgrade menu. When exiting the menu it can deploy an ant and the value is set negatively.
I think there is a delay between the condition check "if(ant != 0)" of the auto deploy and the counter
with the spawn of the ant.
I'm not sure at 100% it is exactly what happened but I think it's that logic which trigger the funny thing. Anyways, that was fun !