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Chosen Swordsman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3411 | 2.551 | 3.857 |
Presentation | #4150 | 2.457 | 3.714 |
Overall | #4191 | 2.457 | 3.714 |
Creativity | #4812 | 2.362 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as sword instead of the hero
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
charming visuals (the hero is just so cute!!), unexpected enemy variety and just a very very fun spin on the theme that is very well executed. not being able to directly control movement (but that movement still happening instead of your character just being stationary) is an interesting challenge. the thrust + enemy collision issue is also pretty much the only one i can think of as well, everything else feels extremely polished. great game :)
Very addictive gameplay loop! Plays very smoothly with a nice balance of damage and mobility between the two attacks, and I really enjoyed the enemy variety and each of their mechanics.
The only detractor I can really think of was taking damage whenever I accidentally mistimed the thrust and ended up inside the enemy, but other than that the game was a blast to play! - Chris
I did notice that issue, but unfortunately didn't have the time to implement a good solution.
I'm really glad you had fun with it!
Fun little game! Had a blast! Nice art style and the gameplay was really smooth. Liked how the dizziness became a tactic!
The art is fabulous! Also I really liked the game idea and its connection to the theme