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CARDIUM (GMTK 2023 jam, totally unfinished)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3616 | 2.667 | 3.556 |
Enjoyment | #4006 | 2.333 | 3.111 |
Overall | #4014 | 2.528 | 3.370 |
Creativity | #4265 | 2.583 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Cards take the role of your health as well as attacks
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Unfortunately undercooked. Core idea seems very similar to Neon White.
I like the aesthetic and vibe though. Could've been neat with more enemies and card types.
Managed to get 255 score and then seemingly instantly the enemies started spawning like insane-o style and there was a million of them...
A nice game, really enjoyed it! Loved the swift and smooth movement and shooting. A very nice & novel weapon mechanic. The difficulty level rose a bit too fast, to my taste, as if it grew exponentially with time; I think a linear difficulty growth would fell a bit more fair :) Cool entry, good job!
Well i dont know it's a glitch or an intentional design but the enemies are hitting each other when there are too many of them, so cool. Also would've been better if there was more signs(maybe a red effect that pops up when health is lower than 40) that bullets are our health. Sometimes I used all of my bullets and nothing happened. I wouldnt know they are our health if I didnt read the description in the Itch page. But still a really good game .
Thanks! Yeah, I kinda overscoped the idea and didn't manage to add all the stuff I wanted to make it more coherent and intuitive XD lessons learned I guess