Thanks! Yeah, I kinda overscoped the idea and didn't manage to add all the stuff I wanted to make it more coherent and intuitive XD lessons learned I guess
Piotr Wolk
Creator of
Recent community posts
Hey thanks for playing:)
Regarding frame rate - you can set the graphics quality in Pause Menu (varies from Potato to Ultra quality - you will surely find the option that fits you best).
I'm big fan of storytelling by the environment - and I plan to convey some interesting story in that manner.
Also, thanks for kind words - I appreciate it!
Hey, thanks for reporting the bug. It's fixed in 0.7.0 version - which you can download here. Enjoy!:)
hey everyone! Another big update for Turbo Island Purger: YOU CAN DOWNLOAD IT HERE
I've made lots of adjustments and smaller bug fixes, as well as some balancing.
Also, finally had some time to add new features:
- destructible environment objects: palm trees and poles which can fall and deal damage as well as explosive barrels which, well, explode
- each biome has it's world map: you will decide which way to go and what to encounter: whether it's an enemy choice, standard combat with enemies or visiting a shop
Hope you like it and have a good time!
Piotr
hey everyone! I've just released new big update - version 0.4.0 - YOU CAN DOWNLOAD IT HERE.
This build offers a short demo which pretty much shows how the game will play in the final version.
Please note that it is an early version of the game. Overall look of characters, items etc. will be refined in the future.
Current build's content:
- 14 wearable items
- 12 weapons
- 3 types of supporting drones
- 7 enemies (which can mix together into some troublemaking badasses)
- 2 bioms (6 levels each)
- 2 boss fights - one at the end of each biom
As always, have fun!
Hey, as I mentioned before - I am currently focusing on developing core game experience and cannot support your controller (but it's on my TODO list and will be done in the future).
Regarding your settings issue: if you are on Windows, you can go and delete all the content from this folder C:\Users\YOUR_USER_NAME\AppData\LocalLow\WolkGames\
If you are on Mac, go to ~/Library/Preferences folder, and delete a file named unity.WolkGames.TurboIslandPurger.plist
It should clear the saved graphic settings
hey everyone! I've just released new major update - version 0.3.0. If you have any suggestions and/or have found some bugs, you can post it here https://dobre.itch.io/turbo-island-purger/community.
For a full list of changes, visit my devlog: https://dobre.itch.io/turbo-island-purger/devlog/80349/major-update-ver-030.
I have also created a short footage, so you can check that out aswell:
Please note that the game is still in a very early stage and is constantly updated.
Have fun!
Hey BLUE, thanks for posting! I'll look into the bugs after tomorrow's update. And here are some answers:
Nuts & Bolts Indicator - it indicates how much metal you have collected from destroyed robots. After each level, there is a chance for a shop to appear in corridor between islands. Here you can spend your metal on items, drones and health. The shop is guaranteed to appear every 3 corridors - or 2 if you are lucky. So the shop didn't appear at all till the Day 6?
Gameplay - the central area of the map will be populated with things like destructable cars and other environmental objects that can be used for player's advantage. It will be added in the future as I am currently making sure that core gameplay is rock-solid. So that I won't have any unpleasant surprises in development later on.
And yes, I plan to set up a Discord channel in near future - it will be announced in Update Log, so stay tuned.
Do you have some ideas, suggestions on how to make the game better? Feel free to share it with me!
Note: I cannot guarantee that all of your suggestions will be implemented in-game. But, nevertheless, my goal is to create a strong bond with all my players and listen to your feedback whenever possible!