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No more bnuuys in space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5133 | 2.245 | 3.667 |
Presentation | #5622 | 1.837 | 3.000 |
Overall | #5660 | 1.871 | 3.056 |
Enjoyment | #5939 | 1.531 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This was based off of a minigame in Stardew Valley where you have to shoot incoming enemies. In this parody you spawn in the enemies and have to try to defeat the fancy little bunny in the middle
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
this is a nice idea to be polished.
I do like the idea of summoning enemies to attack an AI controlled player character. However, I have a few issues with your game. For one, the controls are very awkward, having to constantly switch between number keys and arrows and up and done and my hands are constantly dancing around the keyboard. It is very difficult to get used to and I would recommend developing a cleaner control scheme. Additionally, if you don't position your enemies properly the bunny gets stuck in the corner and becomes unable to be attacked and it is basically a soft lock. This game needs a lose condition and the bunny needs a bit better AI to make for a clean gameplay experience.
Again though, good job on submitting something to the jam! Your entry just needs a lot more polish and time to develop it and I'm sure it'll be very fun! Good luck on the jam!
Great framework / prototype for an interesting take on the theme. I like the bunny antagonist, I like the little guys you can spawn in, and I think it's a fun take on usually simple genre. Of course, would want a little more depth expanded upon. But for such a short jam, it's a great submission!
Good game. One bug I noticed is that the bunny ends up in a corner after a while where it is completely safe from the enemies so you cant progress. baring that I like the concept, but I think letting the player spawn in enemies from all 4 sides instead of just the top and bottom would help.