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AkiDev

17
Posts
3
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19
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A member registered Aug 23, 2017 · View creator page →

Creator of

Recent community posts

I love this. I’m already a big fan of Super Hexagon and this was a fun and interesting twist on it. If you plan to work on this game after the jam I feel that adding a leader board could be a good feature, nothing has ever driven me to play a game as much as a leader board has.

Loved the game but I kept having characters get stuck so it was very hard to actually play. Love the concept though and I think with bug fixes and more content I would buy this game.

That was fun, I loved being able to play a TD as the enemies. I think that a lot of the game came down to spamming knights to increase my eco per second a lot until the rest of the pieces were trivial to buy, but that’s something that can be refined through play testing. Overall I think it was a great concept and I could easily play hours of this if it had more content.

I love the art style so much! This had a great time playing this game, the controls felt good, the presentation was lovely, the character management was fun. I think this game has a lot of potential for expansion as well.

I like this game a lot. When I heard a lot of people in the discord talking about making reverse snake I had a little bit of trouble imagining how to add difficulty to that idea but making you play as the food and move around really adds to it. If I had to suggest one thing though it would be to make the player have to move on a timer similar to how the original snake worked.

I liked the concept a lot and thought it was one of the more original and unique ideas I saw during the jam. I would love to see a full version of this game come out.

I love the experience of nearly passing out when I neglect my needs, truly immersive gameplay! The time pressure for the game and your needs combined really nicely and I really enjoyed the game.

Autoresolve is a great idea and having played the game again after submission I’m shocked I didn’t realize it during development but I guess dev blindness does that to ya!

This game is great. I love the controls and I thought it had a good difficulty to it. One thing I found initially confusing was that I had no idea I had to walk onto the arrow to fire them, but I was able to figure it out.

thanks for the feedback! I actually agree with this point but I had a bug when I tried to add timers and I was running out of time so I left them out for the jam.

Love the art in this so much. Great game, genuinely would buy a full version of this game.

I love it. I’m always a fan of a good memory game and this is one. Great concept.

Good game. One bug I noticed is that the bunny ends up in a corner after a while where it is completely safe from the enemies so you cant progress. baring that I like the concept, but I think letting the player spawn in enemies from all 4 sides instead of just the top and bottom would help.

Fun. it’s a great time waster and I had a surprisingly good time trying to beat my scores.

Sells itself short with that title. Great twist and not at all what I was expecting from a flappy bird entry.

Great idea. it’s almost enough to make me forgive all the coins i’ve lost falling off the track in Mario Kart lol.

Loved this concept. I think it works great as it is and it leaves a lot of room to add interesting mechanics.