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A jam submission

TetromiNOPE ๐ŸŸฅ๐ŸŸฉ๐ŸŸฆView game page

A game about consequences!
Submitted by LessLessLess โ€” 1 hour, 22 minutes before the deadline
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TetromiNOPE ๐ŸŸฅ๐ŸŸฉ๐ŸŸฆ's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#27443.1663.818
Overall#32092.8393.424
Presentation#33162.7893.364
Enjoyment#33732.5633.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
What if the player isn't fighting enemies, but they're constantly causing problems for themselves instead? An endless battle of 'tug of war' where you are the only participant.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I like the idea, but the time limit made it hard to figure out what to do initially, and made it difficult to plan out your shots and where to place your pieces.

Submitted

Cool concept. I like the idea of building your own puzzle pieces. I feel like the time limit acts against it, however - I didn't really get any time to think about what I was doing, just spamming the shoot and then trying to deal with my creations as fast as possible. I think if there wasn't a time limit and it was a more relaxed construction + puzzling game it would make a great chill little mobile game.

Submitted (1 edit) (+1)

Interesting concept, I like how you have to deal with your own creations afterwards. Clean and simple art-style, works very well.

I feel like the time limit was often a bit too much. For the block building part, I generally just spammed the space button because there was no time to do anything else

Developer (1 edit)

hey there. Thank you for commenting, and for the kind words!

I definitely agree on the timer being an issue, the difficulty ramps up over time quite quickly... And all playtests before submission didn't last long enough to recognize that was a design issue, not a skill issue.

Such a shame since it would have been a very simple change... Ah well.

I'll try find time to check out your game as well!