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The Lonely Sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1555 | 3.543 | 4.273 |
Overall | #2635 | 3.040 | 3.667 |
Creativity | #2969 | 3.090 | 3.727 |
Enjoyment | #3577 | 2.487 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The weapon wields the player
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I couldn't understand what the crystals did. Graphics are nice but seem incredibly unoptimized, ran very badly for me (no idea why. Are you using really high res textures for the ground/grass maybe? Not sure. Either way, fun concept, and fantastic visuals.
Awesome concept, didnt run great for me which is common with the unreal projects. Loved the voice acting and found the game very enjoyable. Great job!!!
Really fun concept! The visuals are absolutely amazing (where did you get those assets?) and have been put together nicely, and the voice acting is just the right level of self aware cheese, love it.
I’d be really curious to see what this game would look like if development kept going!
First of all, the art style is sick as well as the audio. Gameplay loop is solid but gets repetitive after a couple of levels. Besides that, it was a fun enjoyable game!
I have a feeling if this was a local PvP game it would do really well, I think the idea just suits local multiplayer.
The idea is nice, and I like that you actually gave a reason for why the sword controls the player. However, the game seems wildly unoptimized, with the sword having clunky and hard-to-control movements.
Seems like we had a similar idea haha !
nice work!