Is there anyone on the dev team who’d know if anything like this is doable?
I’m happy to submit a PR if someone can point me in the right direction
I don’t know what’s been discussed previously, something as simple as
GET /jams
GET /jams/upcoming
(Repeat for all existing filters)
Where each document has the basics of the jam, e.g.
…would allow for interesting ways of integrating with the site; my use case would be read-only, but I’ve seen some discussion about users wanting an API to automate jam actions on top of this
It would be amazing to have some level of API access for jam metadata for third party sites.
I work on a team finder project for an annual game jam, and one of the soft blockers to expanding it to any/all jams is managing which game jam/project participants are engaging in. If there were a way to GET a list of all upcoming jams, our site would allow a user to select the jam(s) they’re participating in to improve the UX of finding teammates.
Fantastic, absolutely brilliant! I totally loved the exploration of game design and player agency here, and would love to see more games that explore the same space.
I got increasingly frustrated at performing the same few loops early on, with either some poorly weighted bones or a soft-lock of die rolls that kept me in the same loop. Sadly, I lost after rolling no dead bones, but that’s just how it goes.
Totally unique and memorable, absolute stand out, one of the best jam entries I’ve seen for a long time.
(Edit: I’d also love to know - was the choice of philosophical register intentionally chosen for this concept, or just the way you happened to write this piece?)
Thanks very much for playing NeatGames!
We’re not sure whether to work on it any further, and make it a bit more mechanically complex, but it’s comments like this that will decide the projects future - it really means a lot :)
I personally learned a lot - especially about the lack of 2d Post Processing support for the stack we used! - and had a lot of fun!
Will do, everyone who comments goes on the review list :D
A really well polished, cleverly designed game. The core mechanic was interesting and just varied enough to keep adding challenge, although by the end I made it through each level by just stuffing everything in the recycling bins and hoping to ignore the problems until tomorrow - was that a metaphor for reality, or just lucky?
Really enjoyable game, well done :)
Thanks for playing Erik!
It’s a bit of both - our mechanical interpretation to the theme was that the player has no control over the ending they get (you don’t have any impact at all), and our narrative interpretation was about the lack of control or agency we felt during lockdown, and being stuck in the same daily loop without being able to change anything.
Thanks very much for playing Michael!
We wanted to make the loops more meaningful with ongoing progression, and if we continue the game after the jam that’s exactly the style of thing we would put in (right down to ordering new lightbulbs!), but we didn’t have time to do it during the jam itself sadly ¯\_(ツ)_/¯
Thanks for the audio feedback, definitely one to improve for next time :)
Absolutely fantastic concept and execution, really novel idea that meshed so well with the theme. Really fun gameplay, excellent design and implementation.
I would absolutely play a more fully developed version of this with more levels/difficulty/progression etc. I hope to see this in the GMTK video!
The game is a fun little concept, and the control switch gave me a good brain teaser to work around! I think the game itself is a bit too hard from the offset though, it’s very difficult to get used to the base controls without immediately dying - would like to see how difficult the game gets, I’m just not able to get that far!