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UnRogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5284 | 2.167 | 2.889 |
Presentation | #5470 | 1.917 | 2.556 |
Overall | #5681 | 1.861 | 2.481 |
Enjoyment | #6070 | 1.500 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You try to stop the hero.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Good start!
With some visual feed back on the hero / boss, current HP and location on the map that be great!
Also, I think the hero should make it's own path decisions at random.
Good job, cool music!
The minimal interface really speaks to me and gives the game a really strategic fell that compliments the core loop really well. Heart job!
Really interesting idea!! It would be great to see where the hero is located and some sound fx! I hope to see more polished versions of the game soon!
Great concept there! I'm surely waiting for future updates :D Great Job!
This is a great take on the theme! I would have loved to see a more visual element to the player's actions, but the concept as it is is still pretty fun. I could totally imagine future updates that could add branching paths, procedural generation, possibly some other forms of randomization as to which rooms you have access to or where you could place them. Nice work!
Thank you so much for the feedback. This was my first game jam I participated in and I had a lot of ideas to add to this game but had to abandon many of them to fit in 48 hours. I wanted to visualize the rooms along with the hero and all the active attributes and items he can get (44 in total) but didn't have time to do it. I will consider updating the game in my spare time.