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Mayhem Unleashed v.1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5577 | 1.733 | 1.923 |
Creativity | #5752 | 1.941 | 2.154 |
Overall | #5866 | 1.780 | 1.974 |
Presentation | #5998 | 1.664 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal is to pollute the earth instead of saving it. No more "save the planet"
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun concept, but the progression was a bit on the slow side.
It crashed more than once. I admit it's kinda boring in the beginning but it gets better with time.
The idea is interesting, but I wish the game did more with it. As it is, it’s just the starting phase of every RTS game, which isn’t all that compelling. The mines you can build don’t actually look like mines, so really the only part of this that communicates the theme at all is the text saying that the orange bar is a death bar and that the blocks are polluting mines.
I think this idea has a lot of potential, but I don’t really think it does enough with it.
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Review Summary
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[ + + - - - ] :: ENJOYMENT
[ + + - - - ] :: CREATIVITY
[ + + - - - ] :: PRESENTATION
A very basic top-down strategy game; more of a proof of concept for a game. Needs a bit of bug fixing, but hopefully it will go somewhere after that!
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Rubric / How I Measure The Score
==========================
[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
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Detailed Review
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[ + + - - - ] :: ENJOYMENT
One of my little workers walked to the edge of the map after cutting their first tree. I was just starting to get into building mines when I stopped being able to build anything; even with 720 wood. I couldn't build huts anymore either. I had like 7ish huts and 2 mines.
[ + + - - -] :: CREATIVITY
The idea was fun, but it didn't seem to add up with how you were selling the theme. Still, not a bad excuse for making a simple top-down strategy game.
[ + + - - - ] :: PRESENTATION
I'm a sucker for basic geometric shapes. Probably the most interesting thing in terms of presentation were the workers. I did like how you set up highlights on them and the trees. Still, it left a lot to be desired.
I'm confirming reviews today. I went back over this one, and decided to leave it as-is. I ended up adding an extra 4 stars to the last review I confirmed. Sorry I couldn't, in good conscience, give you more points. Still, I'm giving you a follow, because I believe in your potential as a developer. I remember being in your shoes once, so I hope to see a lot more come from you in the future!!!
Nice art!!! This is such a good idea, lots of potential. Great work!
Idea is nice. After about 30% pollution I couldn't build anything for some reason, so couldn't finish it. Building rules are a bit weird - I could only build in specific places (I guess next to last house placed? that would explain why I couldn't build anything)
the game only work for me in fullscreen
the game take time til mayhem and after that its good!