I was hella confused about how to play/what to do.. Maybe after the jam you can clean up the experience? I can see that a LOT of thought and effort went into the game.
newarcana
Creator of
Recent community posts
Hey fam, good try. 48 hours isn't easy; especially trying to collab with friends. My team got together in 2017 and didn't publish anything together until 2021. Keep your spirits high, and learn from your shortcomings. I gave you a follow cuz I wanna see what you can really do!
P.S. I liked the deck fold-out animations, and the hover mechanic. Really wish you could have finished!
When I saw that it was made in Unreal I was like; yep, that explains the 'technical issues and setbacks.'
Was this your first time making a game in Unreal? I haven't had the courage yet XD
I used to be a Unity guy, but I swapped to Godot since they're supporting 3D more and more. The workflow is faster in my experience.
Gave you a follow. Hope to see it finished!
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Review Summary
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[ + + + + + ] :: ENJOYMENT
[ + + + + + ] :: CREATIVITY
[ + + + + + ] :: PRESENTATION
Women love me.. Fish fear me.. "WAAAAAHHHH!!!!!"
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Rubric / How I Measure The Score
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[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
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Detailed Review
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[ + + + + + ] :: ENJOYMENT
I hate fishing... but I LOVE this game! That goddamn green fish kept getting in my way XD
I may or may not have killed some of my fish brethren by mistake.
There's opportunity for further tuning, but the experience of pulling people into the water as a swol fish, combined with protecting my fish brethren was a 5 star experience!
[ + + + + + + ] :: CREATIVITY
I wish I could give you 6 stars.. HELL WITH IT! YOU GET 6 STARS!!
If I were to recommend one improvement, I'd say that the fishers could use some more dialogue; right now, the lady fisher is canonically bisexual XD Nothing wrong with that, just saying there could be more diverse dialogue.
[ + + + + + ] :: PRESENTATION
Is it bad if I love the screams of my enemies?
As far as improvements, some of the animations could be smoothed out, but the presentation complemented the theme so well that I couldn't justify withholding a star. I loved the comic strip at the beginning. It gave great context to my experience.
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Review Summary
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[ + + + + + ] :: ENJOYMENT
[ + + + + + ] :: CREATIVITY
[ + + + + - ] :: PRESENTATION
Please send this game to the British Museum. They be hoardin'!
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Rubric / How I Measure The Score
==========================
[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
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Detailed Review
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[ + + + + + ] :: ENJOYMENT
Amazing mechanics and level design! Expansive world for a 48 hour jam. Your level designer must have been working overtime!
[ + + + + +] :: CREATIVITY
Freaking awesome concept! I love the implications of it! I felt like a true hero playing your game.
[ + + + + - ] :: PRESENTATION
Love the particle effects and the music! It felt a bit jagged at times; specifically with being able to pass behind the walls as they open (but speedrunner friendly XD). The level style seems to be out of sync with some of the objects (like the mushrooms for example). Nevertheless, I love how you made everything work!