A very fun game! Great art, great music, easy to understand, not too hard to play. Very nice job!
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I Have No Enemies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2082 | 3.385 | 3.385 |
Overall | #2462 | 3.109 | 3.109 |
Presentation | #2527 | 3.115 | 3.115 |
Enjoyment | #2637 | 2.827 | 2.827 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you play the enemies/boss instead of the player.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This is a great idea, playing as a boss in an MMORPG where you can see the players cordinating in chat and stuff is really funny. Love it.
Such a good idea, please work on it more, we need a full release!
Thank you :D If we had the time we would've loved to work more on the game hehe. If you want you can check out some of our other stuff tho. Double_Gezicht is currently working on a multiplayer prop hunt game (which he is going to hold a playtest session for soon). And I'm working on a little game called Rhythm Dodge (to be released on Steam).
- Double_Gezicht & RitchiDev
Love the style and feel of the game; it feels really polished. I also love that you included a bit of a narrative. The only issue I found is that the enemies wouldn't shoot very often, so I couldn't capture them. Great job, though!
Cool concept of reflecting bullets of friendship. Suits the theme of Roles Reversed well.
I thought the presentation was excellent. Very nice cutesy pixel art style with fitting music.
I did find that enemies would not fire for me. Led to lots of wandering around npc characters which I could not capture because they never shot.
Overall, good concept for a game, but needs some more polish. Good Job!
Everyone had no enemies until they get chased by 15 dudes at once.
For the first phase I would love that the enemies actually try to shoot at the player consistently instead of just stand around the player like a circle and wait for everyone to jump at him at once. While it's pretty funny looking I'm not too sure about that from the gameplay standpoint. Other than that, great idea and very well executed!
What a cool concept for the gamejam theme! Love the sound design and overall aesthetics, very well done :D
Thanks for playing!
The enemies not shooting while you move was an oversight from us.
About the magnet:
The magnets head was supposed to be part of moving around the reflector. And also represent being connected to the befreinded "players", with an effect. Which we sadly didn't have time to visualize.
- RitchiDev & Double_Gezicht
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