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A jam submission

I Have No EnemiesView game page

GMTK 2023 Submission
Submitted by Double_Gezicht (@Double_Gezicht), RitchiDev (@RitchiDev) — 1 hour, 14 minutes before the deadline
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I Have No Enemies's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#20823.3853.385
Overall#24623.1093.109
Presentation#25273.1153.115
Enjoyment#26372.8272.827

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game you play the enemies/boss instead of the player.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 37 to 18 of 37 · Next page · Last page
Submitted

A very fun game! Great art, great music, easy to understand, not too hard to play. Very nice job!

Submitted

This is a great idea, playing as a boss in an MMORPG where you can see the players cordinating in chat and stuff is really funny. Love it.

Submitted

Funny idea. Good storyline. The screenshaing in stage 2 is a beautiful effect. Also I recognized myself in the intro (the red slime avatar) :-)

I think it's game you can't really loose, can you? I Enjoyed playing it.

Developer

Thank you for the kind words! Glad you enjoyed the screenshake hehe. Heck yeah slimes together stronk 👾 It's possible to get a game over, but since you have a lot of HP in the last part of the game it's easier to win haha.

Thanks for playing our game!

- Double_Gezicht & RitchiDev

Submitted

Great concept, really fits into the theme well!

Developer

Thank you for the compliments Excalibur 😎We appreciate it!

- Double_Gezicht & RitchiDev

Submitted

Nice idea!

Developer

Thanks :D And thank you for playing our game jam game!

- Double_Gezicht & RitchiDev

Submitted

Such a good idea, please work on it more, we need a full release!

Developer

Thank you :D If we had the time we would've loved to work more on the game hehe. If you want you can check out some of our other stuff tho. Double_Gezicht is currently working on a multiplayer prop hunt game (which he is going to hold a playtest session for soon). And I'm working on a little game called Rhythm Dodge (to be released on Steam).

- Double_Gezicht & RitchiDev

Submitted

Love the style and feel of the game; it feels really polished. I also love that you included a bit of a narrative. The only issue I found is that the enemies wouldn't shoot very often, so I couldn't capture them. Great job, though!

Developer

Ye sadly there was an oversight in the game where the "players" would only shoot if you weren't moving.

Thank you for the compliments/kind words! We appreciate it :D

- Double_Gezicht & RitchiDev

Submitted

Sure, I have no enemies, but why are they ganging up on me in the corner? :D

Fun little game though! I almost made all of them my friends but ended up in rampage mode. Pretty cool!

Developer

The "players" just want to be your friends in a really aggressive way xD

Thank you for playing our little game! :D

- Double_Gezicht & RitchiDev

Submitted

Cool concept of reflecting bullets of friendship. Suits the theme of Roles Reversed well.

I thought the presentation was excellent. Very nice cutesy pixel art style with fitting music.

I did find that enemies would not fire for me. Led to lots of wandering around npc characters which I could not capture because they never shot.


Overall, good concept for a game, but needs some more polish. Good Job!

Developer

Thanks for the kind words! The enemies could've used more attention, our mistake haha.

We'll do better next time 😎.

RitchiDev & Double_Gezicht

Submitted

Everyone had no enemies until they get chased by 15 dudes at once.

For the first phase I would love that the enemies actually try to shoot at the player consistently instead of just stand around the player like a circle and wait for everyone to jump at him at once. While it's pretty funny looking I'm not too sure about that from the gameplay standpoint. Other than that, great idea and very well executed!

Developer

Thx for the feedback! We definitely agree. The enemies not shooting while moving was an oversight from us.

Thanks for playing our little game :D

- RitchiDev & Double_Gezicht

Submitted

I was not expecting that at the end haha

Developer

We're glad the ending caught you by surpise haha😎

- RitchiDev & Double_Gezicht

Submitted

That twist at the end was pretty great lol

Developer

Thank you!

- RitchiDev & Double_Gezicht

Submitted

Good job fun game!

Developer

Glad you liked it!

- RitchiDev & Double_Gezicht

Submitted

What a cool concept for the gamejam theme! Love the sound design and overall aesthetics, very well done :D

Developer

Glad you liked the game and we appreciate the compliments!

- RitchiDev & Double_Gezicht

Submitted

Cool Style!

Developer

Thanks!

- RitchiDev & Double_Gezicht

Submitted

Well I'm almost at the end of the second season so love the idea and name lol

I think that maybe if the 'enemies' would have tried to hurt you (aside from the bullets) it would make it much more enjoyable because right now they are just standing there, menacingly

Nice twist too. Well done!

Developer

It's such a good season! I hope you're enjoying it. Fair point about the "players", we've learned a lot from this jam and hope to keep on improving our dev skills.

Thank you for playing the game!

- Double_Gezicht & RitchiDev

Submitted

Love this idea, wish you luck in future

Developer

Thank you, we wish you a lot of luck in the future aswell!

- Double_Gezicht & RitchiDev

Submitted

I have no enemies. . . until
Really nice concept!

Developer

Until.... now... 😮

Thanks for playing!

- RitchiDev & Double_Gezicht

Submitted (1 edit)

I wish the "enemies" in the first stage were shoting while you move, but you could also have made so that you dont move at all at first..., but that until (2nd part) really got me xD, btw is magnet supposed to represent Mark?

Developer

Thanks for playing!

The enemies not shooting while you move was an oversight from us.

About the magnet:
The magnets head was supposed to be part of moving around the reflector. And also represent being connected to the befreinded "players", with an effect. Which we sadly didn't have time to visualize.

- RitchiDev & Double_Gezicht

Submitted

Nice work! I liked the effects for reflecting bullets. 

Developer

Thank you!

- Double_Gezicht & RitchiDev

Viewing comments 37 to 18 of 37 · Next page · Last page