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Ignition Missile's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2409 | 3.274 | 3.500 |
Enjoyment | #2489 | 2.873 | 3.071 |
Overall | #2780 | 2.984 | 3.190 |
Presentation | #3284 | 2.806 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player cannot move, but can kill enemies. Projectiles cannot kill enemies, but they can move.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting concept! It gets a little bit challenging but still very fun to play!
Thank you and I'm glad you enjoyed it!
Good Idea But Allitle Hard
Thanks for playing! Yes, there are still issues with operability...
Fun and enjoyable game :D
I think the controls are a bit hard to get and some ennemy are invisible when they are on the portals, also the map is maybe too small.
I'm glad you enjoyed it! As you said, many issues could not be resolved. I didn't have enough time...
Nice the controls are hard to get used to but this game is really fun good job :)
I'm glad that you enjoyed it. Yes, there are certainly problems with operability.
Cool game! I really wanted the ability to fire while I am being launched to have infinite movement if I timed it correctly.
Thanks for playing. The idea sure sounds like fun!
I really like this game, but if the controls would be smoother i woulf love this game
I'm glad you like it. After building with WebGL, the behavior of the missile changed compared to when it was developed, so there were some problems with operability.
Wow, this game is fun for how simple it is. I absolutely love how the game "slows down" when you are about to come to a stop after bouncing around the area for a while! The graphics are cute and the idea is cool, nice work!
Thank you for playing! I've wanted to try slow motion like hitstop for a while, so I implemented it as a trial. I think it worked better than I expected.