Yeah true. Good idea to do after the jam ends.
bobby45800
Creator of
Recent community posts
At first I thought this was another uncreative take on weighing scales, however I was pleasantly surprised! A little bit of puzzle solving is a lot of fun, and level 3 took me a while to figure out haha! I like the idea of using the previous level's ending weight in the next level on. I think more levels even by re-using the same mechanics or more mechanics would have made this even better! It just ends too soon :>
The concept was great! As someone who also submitted an Unreal Engine game, I understand how easy it was to miss the motion blur issue. Although it must be frustrating that you didn't think to test the shipped game first! That being said, I pushed through the nausea and got pretty far up the tower and thought the game was quite fun :> lots of potential there (feels a bit like the Witness a bit).
Mananged a score of 227! Game is fun for a bit, I like the gimmick of the Q/E to quickly move to the left/right (and I found quite useful), but after 30 seconds or a minute it gets a bit boring. The builder is a neat idea too, but would've done with more items to make it a worthwhile feature. Either way, nice work!
I was pleasantly surprised to see a whole cutscene at the start! It was quite fun, although I had an issue where my player always rotated clockwise (but slow enough to play with it. I didn't have controller connected or anything, so not sure). I also could not get the higher voice detecting through my microphone, but that's an understandably tricky thing to get right given different vocal ranges, mic qualities and such. All that said, the amount of content/art is great for just 96 hours! Cool stuff!